1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
draw_set_alpha(white_overlay_alpha); |
4 |
draw_set_color(c_white); |
5 |
draw_rectangle(0, 0, 320, 240, false); |
6 |
draw_set_alpha(1); |
7 |
if (draw_glitches == true) |
8 |
{ |
9 |
draw_set_alpha(0.25); |
10 |
var glitch_number = irandom_range(4, 12); |
11 |
for (var i = 0; i < glitch_number; i++) |
12 |
{ |
13 |
var variation = choose(1, 2); |
14 |
if (variation == 1) |
15 |
{ |
16 |
draw_sprite_part(spr_battle_flowey_gray_idle, 0, irandom_range(0, 640), irandom_range(0, 640), irandom_range(32, 64), irandom_range(32, 64), irandom_range(32, 608), irandom_range(32, 388)); |
17 |
} |
18 |
else |
19 |
{ |
20 |
draw_set_color(c_black); |
21 |
var xx = irandom_range(32, 608); |
22 |
var yy = irandom_range(32, 388); |
23 |
draw_rectangle(xx, yy, xx + choose(16, 128), yy + choose(16, 128), false); |
24 |
} |
25 |
} |
26 |
draw_set_alpha(1); |
27 |
} |