| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
draw_set_alpha(white_overlay_alpha); |
| 4 |
draw_set_color(c_white); |
| 5 |
draw_rectangle(0, 0, 320, 240, false); |
| 6 |
draw_set_alpha(1); |
| 7 |
if (draw_glitches == true) |
| 8 |
{ |
| 9 |
draw_set_alpha(0.25); |
| 10 |
var glitch_number = irandom_range(4, 12); |
| 11 |
for (var i = 0; i < glitch_number; i++) |
| 12 |
{ |
| 13 |
var variation = choose(1, 2); |
| 14 |
if (variation == 1) |
| 15 |
{ |
| 16 |
draw_sprite_part(spr_battle_flowey_gray_idle, 0, irandom_range(0, 640), irandom_range(0, 640), irandom_range(32, 64), irandom_range(32, 64), irandom_range(32, 608), irandom_range(32, 388)); |
| 17 |
} |
| 18 |
else |
| 19 |
{ |
| 20 |
draw_set_color(c_black); |
| 21 |
var xx = irandom_range(32, 608); |
| 22 |
var yy = irandom_range(32, 388); |
| 23 |
draw_rectangle(xx, yy, xx + choose(16, 128), yy + choose(16, 128), false); |
| 24 |
} |
| 25 |
} |
| 26 |
draw_set_alpha(1); |
| 27 |
} |