1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var needle_count = 3; |
4 |
switch (scene) |
5 |
{ |
6 |
case 0: |
7 |
image_alpha += 0.1; |
8 |
if (image_alpha >= 1) |
9 |
{ |
10 |
image_alpha = 1; |
11 |
scene++; |
12 |
} |
13 |
break; |
14 |
case 1: |
15 |
image_yscale = lerp(image_yscale, 0.5, 0.15); |
16 |
x = xstart + irandom_range(-3, 3); |
17 |
y = ystart + irandom_range(-3, 3); |
18 |
cutscene_wait(shoot_delay); |
19 |
break; |
20 |
case 2: |
21 |
image_speed = 1.5; |
22 |
speed = -4; |
23 |
var spawn_dir_current; |
24 |
if (x < 320) |
25 |
spawn_dir_current = -45; |
26 |
else |
27 |
spawn_dir_current = 135; |
28 |
for (var i = 0; i < needle_count; i++) |
29 |
{ |
30 |
var needle = instance_create_depth(x + random_range(-15, 15), y + random_range(-15, 15), -100, obj_flowey_battle_phase_2_yarn_needle); |
31 |
needle.direction = spawn_dir_current; |
32 |
needle.speed = 11; |
33 |
spawn_dir_current += 45; |
34 |
} |
35 |
if (image_index >= (image_number - 1)) |
36 |
{ |
37 |
image_speed = 0; |
38 |
image_index = 0; |
39 |
scene++; |
40 |
} |
41 |
break; |
42 |
case 3: |
43 |
image_alpha -= 0.2; |
44 |
if (image_alpha <= 0) |
45 |
instance_destroy(); |
46 |
break; |
47 |
} |
48 |
if (scene >= 2) |
49 |
image_yscale = lerp(image_yscale, 1, 0.25); |