| 1 |
script_execute(scr_depth, 0, 0, 0, 0, 0); |
| 2 |
if (waiter == 1) |
| 3 |
{ |
| 4 |
if (!instance_exists(obj_dialogue)) |
| 5 |
msg = instance_create(x, y, obj_dialogue); |
| 6 |
with (msg) |
| 7 |
{ |
| 8 |
sndfnt = 96; |
| 9 |
if (global.snowdin_flag[13] == 1) |
| 10 |
{ |
| 11 |
color = true; |
| 12 |
col_modif[0] = 255; |
| 13 |
message[0] = "* Howdy, Clover!"; |
| 14 |
message[1] = "* What a day this has# been."; |
| 15 |
message[2] = "* Thanks to that guard,# we're totally off# course!"; |
| 16 |
message[3] = "* It looks like she# ditched you as well."; |
| 17 |
message[4] = "* I guess it can't be# helped now."; |
| 18 |
message[5] = "* What's important is that# you're alive!"; |
| 19 |
message[5] = "* There's gotta be# another route to# ASGORE's Castle here."; |
| 20 |
message_col[5][0] = " # # Castle "; |
| 21 |
message[6] = "* Tough it out for now# and we'll see where# this new path takes us."; |
| 22 |
message[7] = "* A little excitement# never hurt anyone!"; |
| 23 |
message[8] = "* Well... except you. Let# me heal you up."; |
| 24 |
prt[0] = 348; |
| 25 |
prt[1] = 357; |
| 26 |
prt[2] = 347; |
| 27 |
prt[3] = 352; |
| 28 |
prt[4] = 348; |
| 29 |
prt[5] = 348; |
| 30 |
prt[6] = 348; |
| 31 |
prt[7] = 348; |
| 32 |
prt[8] = 348; |
| 33 |
} |
| 34 |
else if (global.geno_complete[2] == true) |
| 35 |
{ |
| 36 |
message[0] = "* Howdy, Clover!"; |
| 37 |
message[1] = "* Sorry about all this."; |
| 38 |
message[2] = "* I'm usually pretty good# at judging where to go# next."; |
| 39 |
message[3] = "* The raft must've been a# trap set by that guard."; |
| 40 |
message[4] = "* You outsmarted her,# though! I'm impressed."; |
| 41 |
message[5] = "* Even so, you look# pretty beat up. Let me# take care of that!"; |
| 42 |
prt[0] = 348; |
| 43 |
prt[1] = 357; |
| 44 |
prt[2] = 354; |
| 45 |
prt[3] = 352; |
| 46 |
prt[4] = 348; |
| 47 |
prt[5] = 348; |
| 48 |
} |
| 49 |
else |
| 50 |
{ |
| 51 |
color = true; |
| 52 |
col_modif[0] = 255; |
| 53 |
message[0] = "* Howdy, Clover!"; |
| 54 |
message[1] = "* Sorry about all this."; |
| 55 |
message[2] = "* I'm usually pretty good# at judging where to go# next."; |
| 56 |
message[3] = "* The raft must've been a# trap set by that guard."; |
| 57 |
message[4] = "* Doesn't look like# she'll be an issue# anymore, though."; |
| 58 |
message[5] = "* You're far away from# Snowdin now. Out of# sight, out of mind!"; |
| 59 |
message[6] = "* Now we have to find a# new way to ASGORE's# Castle."; |
| 60 |
message_col[6][0] = " # # Castle "; |
| 61 |
message[7] = "* I'll leave you to it# but before you go, let# me patch you up."; |
| 62 |
prt[0] = 348; |
| 63 |
prt[1] = 357; |
| 64 |
prt[2] = 354; |
| 65 |
prt[3] = 352; |
| 66 |
prt[4] = 348; |
| 67 |
prt[5] = 349; |
| 68 |
prt[6] = 352; |
| 69 |
prt[7] = 348; |
| 70 |
} |
| 71 |
} |
| 72 |
waiter = 2; |
| 73 |
} |
| 74 |
if (waiter == 2 && !instance_exists(obj_dialogue)) |
| 75 |
{ |
| 76 |
global.dunes_flag[1] = 1; |
| 77 |
scr_determine_save_areascr_determine_save_areafunction scr_determine_save_area()
{
var current_room = room_get_name(room);
switch (current_room)
{
case "rm_darkruins_03":
current_save_number = 1;
global.saveroom = "Dark Ruins - Entrance";
break;
case "rm_darkruins_08":
current_save_number = 2;
global.saveroom = "Dark Ruins - Atrium";
break;
case "rm_darkruins_10":
current_save_number = 3;
global.saveroom = "Dark Ruins - Cliff";
break;
case "rm_darkruins_12":
current_save_number = 4;
global.saveroom = "Dark Ruins - Puzzle";
break;
case "rm_darkruins_16":
current_save_number = 5;
global.saveroom = "Dark Ruins - Hall";
break;
case "rm_snowdin_03_yellow":
current_save_number = 1;
global.saveroom = "Snowdin - Delta Rock";
break;
case "rm_snowdin_08_yellow":
current_save_number = 2;
global.saveroom = "Snowdin - Ruined Shack";
break;
case "rm_snowdin_12_yellow":
current_save_number = 3;
global.saveroom = "Snowdin - Pathway";
break;
case "rm_snowdin_14_yellow":
current_save_number = 4;
global.saveroom = "Snowdin - Resort";
break;
case "rm_snowdin_20_yellow":
current_save_number = 5;
global.saveroom = "Snowdin - Corridor";
break;
case "rm_dunes_02":
current_save_number = 1;
global.saveroom = "Dunes - Cave";
break;
case "rm_dunes_08":
current_save_number = 2;
global.saveroom = "Dunes - Tree";
break;
case "rm_dunes_14":
current_save_number = 3;
global.saveroom = "Mines - Elevator";
break;
case "rm_dunes_20":
current_save_number = 4;
global.saveroom = "Mines - Minecart";
break;
case "rm_dunes_25":
current_save_number = 5;
global.saveroom = "Dunes - Mountaintop";
break;
case "rm_dunes_28":
current_save_number = 6;
global.saveroom = "Dunes - Playground";
break;
case "rm_dunes_34":
current_save_number = 7;
global.saveroom = "Dunes - Well";
break;
case "rm_dunes_37":
current_save_number = 8;
global.saveroom = "Wild East - Town";
break;
case "rm_dunes_39":
current_save_number = 9;
global.saveroom = "Wild East - Outskirts";
break;
case "rm_dunes_41":
current_save_number = 10;
global.saveroom = "Wild East - Sunnyside";
break;
case "rm_steamworks_05":
current_save_number = 11;
global.saveroom = "Steamw. - Generator";
break;
case "rm_steamworks_09":
current_save_number = 12;
global.saveroom = "Steamw. - Raised Path";
break;
case "rm_steamworks_15":
current_save_number = 13;
global.saveroom = "Steamw. - Lake";
break;
case "rm_steamworks_19":
current_save_number = 14;
global.saveroom = "Steamw. - Offices";
break;
... (); |
| 78 |
instance_create(__view_get(e__VW.XView, 0) + 160, __view_get(e__VW.YView, 0) + 120, obj_savebox); |
| 79 |
audio_play_sound(snd_mainmenu_select, 1, 0); |
| 80 |
waiter = 3; |
| 81 |
} |
| 82 |
if (waiter == 3 && !instance_exists(obj_savebox)) |
| 83 |
{ |
| 84 |
if (global.save_count == 0) |
| 85 |
{ |
| 86 |
switch (scene) |
| 87 |
{ |
| 88 |
case 0: |
| 89 |
cutscene_wait(0.5); |
| 90 |
break; |
| 91 |
case 1: |
| 92 |
cutscene_dialogue(); |
| 93 |
with (msg) |
| 94 |
{ |
| 95 |
sndfnt = 96; |
| 96 |
message[0] = "* Okay, what is going on?"; |
| 97 |
message[1] = "* I've been trying to# stay positive and# supportive but..."; |
| 98 |
message[2] = "* Seriously?"; |
| 99 |
message[3] = "* Why won't you save?"; |
| 100 |
message[4] = "* Does that word scare# you?"; |
| 101 |
message[5] = "* It can't hurt you, see?"; |
| 102 |
message[6] = "* S - A - V - E.\t"; |
| 103 |
message[7] = "* Hey, you're still# alive! It's a miracle!\t"; |
| 104 |
message[8] = "* ...No? Okay."; |
| 105 |
message[9] = "* I just..."; |
| 106 |
message[10] = "* I would hope I've# proved my# trustworthiness by now.\t"; |
| 107 |
message[11] = "* But no, it's fine...\t"; |
| 108 |
message[12] = "* Guess you don't# appreciate me...\t"; |
| 109 |
message[13] = "* Sigh..."; |
| 110 |
prt[0] = 351; |
| 111 |
prt[1] = 351; |
| 112 |
prt[2] = 3382; |
| 113 |
prt[3] = 351; |
| 114 |
prt[4] = 353; |
| 115 |
prt[5] = 352; |
| 116 |
prt[6] = 351; |
| 117 |
prt[7] = 3640; |
| 118 |
prt[8] = 353; |
| 119 |
prt[9] = 352; |
| 120 |
prt[10] = 356; |
| 121 |
prt[11] = 356; |
| 122 |
prt[12] = 356; |
| 123 |
prt[13] = 356; |
| 124 |
} |
| 125 |
break; |
| 126 |
case 2: |
| 127 |
cutscene_wait(1); |
| 128 |
break; |
| 129 |
case 3: |
| 130 |
cutscene_dialogue(); |
| 131 |
with (msg) |
| 132 |
{ |
| 133 |
sndfnt = 96; |
| 134 |
message[0] = "* ...\t"; |
| 135 |
message[1] = "* Nothing? \t"; |
| 136 |
message[2] = "* It was worth a shot.\t"; |
| 137 |
message[3] = "* Just know, you're# running a HUGE risk by# not saving."; |
| 138 |
prt[0] = 352; |
| 139 |
prt[1] = 352; |
| 140 |
prt[2] = 3692; |
| 141 |
prt[3] = 352; |
| 142 |
} |
| 143 |
break; |
| 144 |
case 4: |
| 145 |
scene = 0; |
| 146 |
image_index = 0; |
| 147 |
sprite_index = spr_floweyleave; |
| 148 |
image_speed = 0.2; |
| 149 |
waiter = 4; |
| 150 |
break; |
| 151 |
} |
| 152 |
} |
| 153 |
else |
| 154 |
{ |
| 155 |
image_index = 0; |
| 156 |
sprite_index = spr_floweyleave; |
| 157 |
image_speed = 0.2; |
| 158 |
waiter = 4; |
| 159 |
} |
| 160 |
} |
| 161 |
if (waiter == 4 && image_index >= (image_number - 1)) |
| 162 |
{ |
| 163 |
instance_destroy(); |
| 164 |
instance_create(x, y, obj_determination); |
| 165 |
scr_cutscene_end(); |
| 166 |
} |
| 167 |
if (instance_exists(obj_dialogue) && obj_dialogue.sndfnt == 96) |
| 168 |
{ |
| 169 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
| 170 |
{ |
| 171 |
image_speed = 0; |
| 172 |
image_index = 0; |
| 173 |
} |
| 174 |
else |
| 175 |
{ |
| 176 |
image_speed = 0.2; |
| 177 |
} |
| 178 |
} |
| 179 |
|
| 180 |
enum e__VW |
| 181 |
{ |
| 182 |
XView, |
| 183 |
YView, |
| 184 |
WView, |
| 185 |
HView, |
| 186 |
Angle, |
| 187 |
HBorder, |
| 188 |
VBorder, |
| 189 |
HSpeed, |
| 190 |
VSpeed, |
| 191 |
Object, |
| 192 |
Visible, |
| 193 |
XPort, |
| 194 |
YPort, |
| 195 |
WPort, |
| 196 |
HPort, |
| 197 |
Camera, |
| 198 |
SurfaceID |
| 199 |
} |