| 1 | starting_point_x = x; |
| 2 | starting_point_y = y; |
| 3 | draw_position_x = starting_point_x; |
| 4 | draw_position_y = starting_point_y; |
| 5 | image_speed = 0.5; |
| 6 | image_index = 0; |
| 7 | can_talk_no_loop = false; |
| 8 | with (obj_background_battle_parent) |
| 9 | { |
| 10 | custom_fade_direction = "out"; |
| 11 | custom_fade_alpha = 0; |
| 12 | custom_fade_rate = 0.05; |
| 13 | } |