1 | starting_point_x = x; |
2 | starting_point_y = y; |
3 | draw_position_x = starting_point_x; |
4 | draw_position_y = starting_point_y; |
5 | image_speed = 0.5; |
6 | image_index = 0; |
7 | can_talk_no_loop = false; |
8 | with (obj_background_battle_parent) |
9 | { |
10 | custom_fade_direction = "out"; |
11 | custom_fade_alpha = 0; |
12 | custom_fade_rate = 0.05; |
13 | } |