1 |
if (waiter == 1) |
2 |
{ |
3 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
4 |
if (global.save_count == 0) |
5 |
{ |
6 |
with (msg) |
7 |
{ |
8 |
if (global.route != 3) |
9 |
{ |
10 |
portrait = true; |
11 |
sndfnt = 96; |
12 |
message[0] = "* Howdy!\t"; |
13 |
message[1] = "* I... get the impression# you like to roll solo."; |
14 |
message[2] = "* Ya know, with you never# taking me up on my# \"save\" offer."; |
15 |
message[3] = "* But look, you see those# shattered planks on the# ground?\t"; |
16 |
message[4] = "* I can be a great help# to you in times of# trouble!\t"; |
17 |
message[5] = "* Maybe you have some# trust issues but..."; |
18 |
message[6] = "* You need to get over# that if you want a# fighting chance, okay?"; |
19 |
message[7] = "* See you up ahead,# buddy."; |
20 |
prt[0] = 348; |
21 |
prt[1] = 348; |
22 |
prt[2] = 353; |
23 |
prt[3] = 348; |
24 |
prt[4] = 348; |
25 |
prt[5] = 347; |
26 |
prt[6] = 348; |
27 |
prt[7] = 348; |
28 |
} |
29 |
else |
30 |
{ |
31 |
portrait = true; |
32 |
sndfnt = 96; |
33 |
color = true; |
34 |
col_modif[0] = 65535; |
35 |
message[0] = "* Howdy!\t"; |
36 |
message[1] = "* I'm sure you could've# smashed those yourself# but..."; |
37 |
message[2] = "* I can be a help to you# sometimes."; |
38 |
message[3] = "* Like with... saving.# Remember that?"; |
39 |
message_col[3][0] = " saving "; |
40 |
message[4] = "* Maybe you forgot.\t"; |
41 |
message[5] = "* Wait...\t"; |
42 |
message[6] = "* Is this about my vague# threat earlier?"; |
43 |
message[7] = "* I was only kiddin'# around! You know me!\t"; |
44 |
message[8] = "* Oh, well, I suppose you# don't yet."; |
45 |
message[9] = "* Heh, what a pickle...\t"; |
46 |
message[10] = "* All you need to know is# I have your best# interest in mind."; |
47 |
message[11] = "* You're heading down a# dangerous path so...\t"; |
48 |
message[12] = "* Don't forget to save,# alright?"; |
49 |
message[13] = "* Alright."; |
50 |
prt[0] = 348; |
51 |
prt[1] = 347; |
52 |
prt[2] = 348; |
53 |
prt[3] = 3640; |
54 |
prt[4] = 347; |
55 |
prt[5] = 353; |
56 |
prt[6] = 352; |
57 |
prt[7] = 348; |
58 |
prt[8] = 348; |
59 |
prt[9] = 347; |
60 |
prt[10] = 348; |
61 |
prt[11] = 347; |
62 |
prt[12] = 348; |
63 |
prt[13] = 348; |
64 |
} |
65 |
} |
66 |
} |
67 |
else |
68 |
{ |
69 |
with (msg) |
70 |
{ |
71 |
portrait = true; |
72 |
sndfnt = 96; |
73 |
message[0] = "* Howdy!"; |
74 |
message[1] = "* Were you expecting that?"; |
75 |
message[2] = "* I'm a little more# helpful than you may# have thought."; |
76 |
message[3] = "* Anything you can't do by# yourself is my job."; |
77 |
message[4] = "* Anyway..."; |
78 |
message[5] = "* Great job getting# through here!"; |
79 |
message[6] = "* Boy, am I glad to be on# your side."; |
80 |
message[7] = "* Get ready because we# have a long journey# ahead."; |
81 |
message[8] = "* This is gonna be so much# fun!"; |
82 |
message[9] = "* I'll see you on the# other side, pal!"; |
83 |
prt[0] = 348; |
84 |
prt[1] = 347; |
85 |
prt[2] = 348; |
86 |
prt[3] = 348; |
87 |
prt[4] = 347; |
88 |
prt[5] = 353; |
89 |
prt[6] = 348; |
90 |
prt[7] = 348; |
91 |
prt[8] = 348; |
92 |
prt[9] = 347; |
93 |
} |
94 |
} |
95 |
waiter++; |
96 |
} |
97 |
if (waiter == 2 && !instance_exists(obj_dialogue)) |
98 |
waiter++; |
99 |
if (waiter == 3 && sprite_index != spr_floweyleave) |
100 |
{ |
101 |
sprite_index = spr_floweyleave; |
102 |
image_speed = 0.25; |
103 |
image_index = 0; |
104 |
} |
105 |
if (waiter == 4) |
106 |
{ |
107 |
global.cutscene = false; |
108 |
waiter = 0; |
109 |
obj_pl.alarm[0] = 1; |
110 |
instance_create(144, 188, obj_dalvExit_blocker); |
111 |
instance_destroy(); |
112 |
} |
113 |
if (instance_exists(obj_dialogue) && obj_dialogue.sndfnt == 96) |
114 |
{ |
115 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
116 |
{ |
117 |
image_speed = 0; |
118 |
image_index = 0; |
119 |
} |
120 |
else |
121 |
{ |
122 |
image_speed = 0.2; |
123 |
} |
124 |
} |
125 |
if (obj_pl.y < 160 && timer == 0) |
126 |
{ |
127 |
global.cutscene = true; |
128 |
obj_pl.image_speed = 0; |
129 |
timer = 1; |
130 |
instance_create(160, 80, obj_flowey_npc_boards_genocide); |
131 |
} |