| 1 |
if (waiter == 1) |
| 2 |
{ |
| 3 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 4 |
if (global.save_count == 0) |
| 5 |
{ |
| 6 |
with (msg) |
| 7 |
{ |
| 8 |
if (global.route != 3) |
| 9 |
{ |
| 10 |
portrait = true; |
| 11 |
sndfnt = 96; |
| 12 |
message[0] = "* Howdy!\t"; |
| 13 |
message[1] = "* I... get the impression# you like to roll solo."; |
| 14 |
message[2] = "* Ya know, with you never# taking me up on my# \"save\" offer."; |
| 15 |
message[3] = "* But look, you see those# shattered planks on the# ground?\t"; |
| 16 |
message[4] = "* I can be a great help# to you in times of# trouble!\t"; |
| 17 |
message[5] = "* Maybe you have some# trust issues but..."; |
| 18 |
message[6] = "* You need to get over# that if you want a# fighting chance, okay?"; |
| 19 |
message[7] = "* See you up ahead,# buddy."; |
| 20 |
prt[0] = 348; |
| 21 |
prt[1] = 348; |
| 22 |
prt[2] = 353; |
| 23 |
prt[3] = 348; |
| 24 |
prt[4] = 348; |
| 25 |
prt[5] = 347; |
| 26 |
prt[6] = 348; |
| 27 |
prt[7] = 348; |
| 28 |
} |
| 29 |
else |
| 30 |
{ |
| 31 |
portrait = true; |
| 32 |
sndfnt = 96; |
| 33 |
color = true; |
| 34 |
col_modif[0] = 65535; |
| 35 |
message[0] = "* Howdy!\t"; |
| 36 |
message[1] = "* I'm sure you could've# smashed those yourself# but..."; |
| 37 |
message[2] = "* I can be a help to you# sometimes."; |
| 38 |
message[3] = "* Like with... saving.# Remember that?"; |
| 39 |
message_col[3][0] = " saving "; |
| 40 |
message[4] = "* Maybe you forgot.\t"; |
| 41 |
message[5] = "* Wait...\t"; |
| 42 |
message[6] = "* Is this about my vague# threat earlier?"; |
| 43 |
message[7] = "* I was only kiddin'# around! You know me!\t"; |
| 44 |
message[8] = "* Oh, well, I suppose you# don't yet."; |
| 45 |
message[9] = "* Heh, what a pickle...\t"; |
| 46 |
message[10] = "* All you need to know is# I have your best# interest in mind."; |
| 47 |
message[11] = "* You're heading down a# dangerous path so...\t"; |
| 48 |
message[12] = "* Don't forget to save,# alright?"; |
| 49 |
message[13] = "* Alright."; |
| 50 |
prt[0] = 348; |
| 51 |
prt[1] = 347; |
| 52 |
prt[2] = 348; |
| 53 |
prt[3] = 3640; |
| 54 |
prt[4] = 347; |
| 55 |
prt[5] = 353; |
| 56 |
prt[6] = 352; |
| 57 |
prt[7] = 348; |
| 58 |
prt[8] = 348; |
| 59 |
prt[9] = 347; |
| 60 |
prt[10] = 348; |
| 61 |
prt[11] = 347; |
| 62 |
prt[12] = 348; |
| 63 |
prt[13] = 348; |
| 64 |
} |
| 65 |
} |
| 66 |
} |
| 67 |
else |
| 68 |
{ |
| 69 |
with (msg) |
| 70 |
{ |
| 71 |
portrait = true; |
| 72 |
sndfnt = 96; |
| 73 |
message[0] = "* Howdy!"; |
| 74 |
message[1] = "* Were you expecting that?"; |
| 75 |
message[2] = "* I'm a little more# helpful than you may# have thought."; |
| 76 |
message[3] = "* Anything you can't do by# yourself is my job."; |
| 77 |
message[4] = "* Anyway..."; |
| 78 |
message[5] = "* Great job getting# through here!"; |
| 79 |
message[6] = "* Boy, am I glad to be on# your side."; |
| 80 |
message[7] = "* Get ready because we# have a long journey# ahead."; |
| 81 |
message[8] = "* This is gonna be so much# fun!"; |
| 82 |
message[9] = "* I'll see you on the# other side, pal!"; |
| 83 |
prt[0] = 348; |
| 84 |
prt[1] = 347; |
| 85 |
prt[2] = 348; |
| 86 |
prt[3] = 348; |
| 87 |
prt[4] = 347; |
| 88 |
prt[5] = 353; |
| 89 |
prt[6] = 348; |
| 90 |
prt[7] = 348; |
| 91 |
prt[8] = 348; |
| 92 |
prt[9] = 347; |
| 93 |
} |
| 94 |
} |
| 95 |
waiter++; |
| 96 |
} |
| 97 |
if (waiter == 2 && !instance_exists(obj_dialogue)) |
| 98 |
waiter++; |
| 99 |
if (waiter == 3 && sprite_index != spr_floweyleave) |
| 100 |
{ |
| 101 |
sprite_index = spr_floweyleave; |
| 102 |
image_speed = 0.25; |
| 103 |
image_index = 0; |
| 104 |
} |
| 105 |
if (waiter == 4) |
| 106 |
{ |
| 107 |
global.cutscene = false; |
| 108 |
waiter = 0; |
| 109 |
obj_pl.alarm[0] = 1; |
| 110 |
instance_create(144, 188, obj_dalvExit_blocker); |
| 111 |
instance_destroy(); |
| 112 |
} |
| 113 |
if (instance_exists(obj_dialogue) && obj_dialogue.sndfnt == 96) |
| 114 |
{ |
| 115 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
| 116 |
{ |
| 117 |
image_speed = 0; |
| 118 |
image_index = 0; |
| 119 |
} |
| 120 |
else |
| 121 |
{ |
| 122 |
image_speed = 0.2; |
| 123 |
} |
| 124 |
} |
| 125 |
if (obj_pl.y < 160 && timer == 0) |
| 126 |
{ |
| 127 |
global.cutscene = true; |
| 128 |
obj_pl.image_speed = 0; |
| 129 |
timer = 1; |
| 130 |
instance_create(160, 80, obj_flowey_npc_boards_genocide); |
| 131 |
} |