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gml_Object_obj_flowey_world_lever_fake_Step_0

(view raw script w/o annotations or w/e)
1
if (scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
() && keyboard_multicheck_pressed(0))
2
{
3
    if (!instance_exists(obj_flowey_world_text))
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    {
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        var msg = instance_create_depth(0, 0, -9999, obj_flowey_world_text);
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        with (msg)
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        {
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            talker[0] = 1159;
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            message[0] = "* Oh no, my child! That#  is the wrong switch.\t";
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            message[1] = "* I have labelled the one#  you need to flip.";
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            soundfont = 97;
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        }
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    }
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}