1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
switch (round(attack_tick)) |
5 |
{ |
6 |
case 30: |
7 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
8 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
9 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
10 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
11 |
break; |
12 |
case 36: |
13 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
14 |
break; |
15 |
case 42: |
16 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
17 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
18 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
19 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
20 |
break; |
21 |
case 60: |
22 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
23 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
24 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
25 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
26 |
break; |
27 |
case 70: |
28 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
29 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
30 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
31 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
32 |
break; |
33 |
case 80: |
34 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
35 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
36 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
37 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
38 |
break; |
39 |
case 95: |
40 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
41 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
42 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
43 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
44 |
break; |
45 |
case 110: |
46 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
47 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
48 |
break; |
49 |
case 118: |
50 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
51 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
52 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
53 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
54 |
break; |
55 |
case 126: |
56 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
57 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
58 |
break; |
59 |
case 150: |
60 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_arrow); |
61 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_arrow); |
62 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_arrow); |
63 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_arrow); |
64 |
with (obj_martlet_attack_block_arrow) |
65 |
arrow_dir = 180; |
66 |
break; |
67 |
case 180: |
68 |
scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight()
{
if (instance_exists(obj_dialogue_box_battle_transformation_any))
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true;
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index);
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index);
if (argument_count > 2)
{
battle_box_target_x = argument[2];
battle_box_target_y = argument[3];
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = 3154;
global.attack_surface_width = box.sprite_width - 8;
global.attack_surface_height = box.sprite_height - 8;
global.attack_surface_x = box.x - (global.attack_surface_width * 0.5);
global.attack_surface_y = box.y - (global.attack_surface_height * 0.5);
if (surface_exists(global.attack_surface))
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height);
return true;
}
}
}
else
{
return false;
}
} (160, 106); |
69 |
break; |
70 |
case 200: |
71 |
var block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block); |
72 |
block.direction = 0; |
73 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_block); |
74 |
block.direction = 0; |
75 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_block_hurt); |
76 |
block.direction = 0; |
77 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_block_hurt); |
78 |
block.direction = 0; |
79 |
break; |
80 |
case 215: |
81 |
var block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
82 |
block.direction = 0; |
83 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_glass); |
84 |
block.direction = 0; |
85 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_glass); |
86 |
block.direction = 0; |
87 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_glass); |
88 |
block.direction = 0; |
89 |
break; |
90 |
case 240: |
91 |
var block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
92 |
block.direction = 0; |
93 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_block_hurt); |
94 |
block.direction = 0; |
95 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_block); |
96 |
block.direction = 0; |
97 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_block); |
98 |
block.direction = 0; |
99 |
break; |
100 |
case 265: |
101 |
var block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
102 |
block.direction = 0; |
103 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_block_hurt); |
104 |
block.direction = 0; |
105 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_block_hurt); |
106 |
block.direction = 0; |
107 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_glass); |
108 |
block.direction = 0; |
109 |
break; |
110 |
case 277: |
111 |
var block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
112 |
block.direction = 0; |
113 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_block_hurt); |
114 |
block.direction = 0; |
115 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_glass); |
116 |
block.direction = 0; |
117 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_block); |
118 |
block.direction = 0; |
119 |
break; |
120 |
case 289: |
121 |
var block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
122 |
block.direction = 0; |
123 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_glass); |
124 |
block.direction = 0; |
125 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_block); |
126 |
block.direction = 0; |
127 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_block_hurt); |
128 |
block.direction = 0; |
129 |
break; |
130 |
case 301: |
131 |
var block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
132 |
block.direction = 0; |
133 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_block); |
134 |
block.direction = 0; |
135 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_block_hurt); |
136 |
block.direction = 0; |
137 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_glass); |
138 |
block.direction = 0; |
139 |
break; |
140 |
case 340: |
141 |
instance_destroy(); |
142 |
break; |
143 |
} |
144 |
attack_tick += 1; |
145 |
if (global.image_alpha_enemy_attacking >= 0) |
146 |
{ |
147 |
if (bbox_overlay_alpha > 0) |
148 |
bbox_overlay_alpha -= 0.1; |
149 |
} |