| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
attack_tick = 0; |
| 5 |
scene = 0; |
| 6 |
cutscene_timer = 0; |
| 7 |
hint_draw = false; |
| 8 |
hint_alpha = 0; |
| 9 |
bbox_overlay_alpha = 1; |
| 10 |
depth = obj_heart_battle_fighting_parent.depth + 1; |
| 11 |
var arrow = instance_create_depth(battle_box.bbox_left + 4, battle_box.bbox_top + 4, -100, obj_martlet_attack_block_arrow_static); |
| 12 |
arrow.arrow_dir = 180; |
| 13 |
arrow = instance_create_depth(battle_box.bbox_right - 24, battle_box.bbox_top + 4, -100, obj_martlet_attack_block_arrow_static); |
| 14 |
arrow.arrow_dir = 0; |
| 15 |
arrow = instance_create_depth(battle_box.x - 12, battle_box.bbox_bottom - 28, -100, obj_martlet_attack_block_arrow_static); |
| 16 |
arrow.arrow_dir = 90; |