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gml_Object_obj_fmartlet_2_spawner_blocks_2_Create_0

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1
if (live_call())
2
    return global.live_result;
3
var battle_box = 3154;
4
attack_tick = 0;
5
scene = 0;
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cutscene_timer = 0;
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hint_draw = false;
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hint_alpha = 0;
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bbox_overlay_alpha = 1;
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depth = obj_heart_battle_fighting_parent.depth + 1;
11
var arrow = instance_create_depth(battle_box.bbox_left + 4, battle_box.bbox_top + 4, -100, obj_martlet_attack_block_arrow_static);
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arrow.arrow_dir = 180;
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arrow = instance_create_depth(battle_box.bbox_right - 24, battle_box.bbox_top + 4, -100, obj_martlet_attack_block_arrow_static);
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arrow.arrow_dir = 0;
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arrow = instance_create_depth(battle_box.x - 12, battle_box.bbox_bottom - 28, -100, obj_martlet_attack_block_arrow_static);
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arrow.arrow_dir = 90;