1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
attack_tick = 0; |
5 |
scene = 0; |
6 |
cutscene_timer = 0; |
7 |
hint_draw = false; |
8 |
hint_alpha = 0; |
9 |
bbox_overlay_alpha = 1; |
10 |
depth = obj_heart_battle_fighting_parent.depth + 1; |
11 |
var arrow = instance_create_depth(battle_box.bbox_left + 4, battle_box.bbox_top + 4, -100, obj_martlet_attack_block_arrow_static); |
12 |
arrow.arrow_dir = 180; |
13 |
arrow = instance_create_depth(battle_box.bbox_right - 24, battle_box.bbox_top + 4, -100, obj_martlet_attack_block_arrow_static); |
14 |
arrow.arrow_dir = 0; |
15 |
arrow = instance_create_depth(battle_box.x - 12, battle_box.bbox_bottom - 28, -100, obj_martlet_attack_block_arrow_static); |
16 |
arrow.arrow_dir = 90; |