| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
switch (round(attack_tick)) |
| 5 |
{ |
| 6 |
case 30: |
| 7 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 8 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 9 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 10 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 11 |
break; |
| 12 |
case 36: |
| 13 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 14 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
| 15 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
| 16 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 17 |
break; |
| 18 |
case 42: |
| 19 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 20 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 21 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 22 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 23 |
break; |
| 24 |
case 48: |
| 25 |
break; |
| 26 |
case 58: |
| 27 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
| 28 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 29 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 30 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 31 |
break; |
| 32 |
case 64: |
| 33 |
break; |
| 34 |
case 70: |
| 35 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 36 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
| 37 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 38 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
| 39 |
break; |
| 40 |
case 76: |
| 41 |
break; |
| 42 |
case 82: |
| 43 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 44 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 45 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
| 46 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 47 |
break; |
| 48 |
case 106: |
| 49 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 50 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 51 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 52 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 53 |
break; |
| 54 |
case 100: |
| 55 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 56 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
| 57 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 58 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 59 |
break; |
| 60 |
case 120: |
| 61 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 62 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 63 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 64 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 65 |
break; |
| 66 |
case 132: |
| 67 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
| 68 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 69 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 70 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 71 |
break; |
| 72 |
case 138: |
| 73 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 74 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 75 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 76 |
break; |
| 77 |
case 148: |
| 78 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 79 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 80 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 81 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
| 82 |
break; |
| 83 |
case 170: |
| 84 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 85 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 86 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 87 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 88 |
break; |
| 89 |
case 176: |
| 90 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 91 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 92 |
break; |
| 93 |
case 182: |
| 94 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 95 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 96 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 97 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 98 |
break; |
| 99 |
case 188: |
| 100 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 101 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 102 |
break; |
| 103 |
case 194: |
| 104 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 105 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 106 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 107 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 108 |
break; |
| 109 |
case 200: |
| 110 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 111 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 112 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 113 |
break; |
| 114 |
case 206: |
| 115 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 116 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 117 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 118 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
| 119 |
break; |
| 120 |
case 212: |
| 121 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 122 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
| 123 |
break; |
| 124 |
case 240: |
| 125 |
instance_create_depth(battle_box.x, battle_box.bbox_top - 200, -100, obj_fmartlet_star_big); |
| 126 |
break; |
| 127 |
case 300: |
| 128 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_arrow); |
| 129 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_arrow); |
| 130 |
with (obj_martlet_attack_block_arrow) |
| 131 |
arrow_dir = 0; |
| 132 |
break; |
| 133 |
case 380: |
| 134 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_arrow); |
| 135 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_arrow); |
| 136 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_arrow); |
| 137 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_arrow); |
| 138 |
with (obj_martlet_attack_block_arrow) |
| 139 |
arrow_dir = 0; |
| 140 |
break; |
| 141 |
case 420: |
| 142 |
scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight()
{
if (instance_exists(obj_dialogue_box_battle_transformation_any))
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true;
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index);
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index);
if (argument_count > 2)
{
battle_box_target_x = argument[2];
battle_box_target_y = argument[3];
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = 3154;
global.attack_surface_width = box.sprite_width - 8;
global.attack_surface_height = box.sprite_height - 8;
global.attack_surface_x = box.x - (global.attack_surface_width * 0.5);
global.attack_surface_y = box.y - (global.attack_surface_height * 0.5);
if (surface_exists(global.attack_surface))
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height);
return true;
}
}
}
else
{
return false;
}
} (160, 106); |
| 143 |
break; |
| 144 |
case 450: |
| 145 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
| 146 |
block.direction = 180; |
| 147 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_glass); |
| 148 |
block.direction = 180; |
| 149 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_glass); |
| 150 |
block.direction = 180; |
| 151 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_block_hurt); |
| 152 |
block.direction = 180; |
| 153 |
break; |
| 154 |
case 456: |
| 155 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
| 156 |
block.direction = 180; |
| 157 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_block); |
| 158 |
block.direction = 180; |
| 159 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_block_hurt); |
| 160 |
block.direction = 180; |
| 161 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_block_hurt); |
| 162 |
block.direction = 180; |
| 163 |
break; |
| 164 |
case 470: |
| 165 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
| 166 |
block.direction = 180; |
| 167 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_block_hurt); |
| 168 |
block.direction = 180; |
| 169 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_block); |
| 170 |
block.direction = 180; |
| 171 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_block_hurt); |
| 172 |
block.direction = 180; |
| 173 |
break; |
| 174 |
case 476: |
| 175 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
| 176 |
block.direction = 180; |
| 177 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_block_hurt); |
| 178 |
block.direction = 180; |
| 179 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_glass); |
| 180 |
block.direction = 180; |
| 181 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_block_hurt); |
| 182 |
block.direction = 180; |
| 183 |
break; |
| 184 |
case 510: |
| 185 |
var block = instance_create_depth(battle_box.bbox_left - 60, battle_box.bbox_top + 5, -105, obj_martlet_attack_glass); |
| 186 |
block.direction = 0; |
| 187 |
block = instance_create_depth(battle_box.bbox_left - 60, battle_box.bbox_top + 29, -105, obj_martlet_attack_glass); |
| 188 |
block.direction = 0; |
| 189 |
block = instance_create_depth(battle_box.bbox_left - 60, battle_box.bbox_top + 53, -105, obj_martlet_attack_glass); |
| 190 |
block.direction = 0; |
| 191 |
block = instance_create_depth(battle_box.bbox_left - 60, battle_box.bbox_top + 77, -105, obj_martlet_attack_glass); |
| 192 |
block.direction = 0; |
| 193 |
break; |
| 194 |
case 490: |
| 195 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
| 196 |
block.direction = 180; |
| 197 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_block_hurt); |
| 198 |
block.direction = 180; |
| 199 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_block); |
| 200 |
block.direction = 180; |
| 201 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_block_hurt); |
| 202 |
block.direction = 180; |
| 203 |
break; |
| 204 |
case 520: |
| 205 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
| 206 |
block.direction = 180; |
| 207 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_block); |
| 208 |
block.direction = 180; |
| 209 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_block_hurt); |
| 210 |
block.direction = 180; |
| 211 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_block_hurt); |
| 212 |
block.direction = 180; |
| 213 |
break; |
| 214 |
case 540: |
| 215 |
var block = instance_create_depth(battle_box.bbox_left - 60, battle_box.bbox_top + 5, -105, obj_martlet_attack_block_hurt); |
| 216 |
block.direction = 0; |
| 217 |
block = instance_create_depth(battle_box.bbox_left - 60, battle_box.bbox_top + 29, -105, obj_martlet_attack_glass); |
| 218 |
block.direction = 0; |
| 219 |
block = instance_create_depth(battle_box.bbox_left - 60, battle_box.bbox_top + 53, -105, obj_martlet_attack_glass); |
| 220 |
block.direction = 0; |
| 221 |
block = instance_create_depth(battle_box.bbox_left - 60, battle_box.bbox_top + 77, -105, obj_martlet_attack_block_hurt); |
| 222 |
block.direction = 0; |
| 223 |
break; |
| 224 |
case 550: |
| 225 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
| 226 |
block.direction = 180; |
| 227 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_block_hurt); |
| 228 |
block.direction = 180; |
| 229 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_block_hurt); |
| 230 |
block.direction = 180; |
| 231 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_block); |
| 232 |
block.direction = 180; |
| 233 |
break; |
| 234 |
case 650: |
| 235 |
instance_destroy(); |
| 236 |
break; |
| 237 |
} |
| 238 |
attack_tick += 1; |
| 239 |
with (obj_martlet_attack_block) |
| 240 |
speed = other.block_speed; |
| 241 |
with (obj_martlet_attack_block_hurt) |
| 242 |
speed = other.block_speed; |
| 243 |
with (obj_martlet_attack_glass) |
| 244 |
speed = other.block_speed; |
| 245 |
with (obj_martlet_attack_block_arrow) |
| 246 |
speed = other.block_speed; |