1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
switch (round(attack_tick)) |
5 |
{ |
6 |
case 30: |
7 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
8 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
9 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
10 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
11 |
break; |
12 |
case 36: |
13 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
14 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
15 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
16 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
17 |
break; |
18 |
case 42: |
19 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
20 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
21 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
22 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
23 |
break; |
24 |
case 48: |
25 |
break; |
26 |
case 58: |
27 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
28 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
29 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
30 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
31 |
break; |
32 |
case 64: |
33 |
break; |
34 |
case 70: |
35 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
36 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
37 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
38 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
39 |
break; |
40 |
case 76: |
41 |
break; |
42 |
case 82: |
43 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
44 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
45 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
46 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
47 |
break; |
48 |
case 106: |
49 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
50 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
51 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
52 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
53 |
break; |
54 |
case 100: |
55 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
56 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
57 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
58 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
59 |
break; |
60 |
case 120: |
61 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
62 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
63 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
64 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
65 |
break; |
66 |
case 132: |
67 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
68 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
69 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
70 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
71 |
break; |
72 |
case 138: |
73 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
74 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
75 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
76 |
break; |
77 |
case 148: |
78 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
79 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
80 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
81 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
82 |
break; |
83 |
case 170: |
84 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
85 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
86 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
87 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
88 |
break; |
89 |
case 176: |
90 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
91 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
92 |
break; |
93 |
case 182: |
94 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
95 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
96 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
97 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
98 |
break; |
99 |
case 188: |
100 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
101 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
102 |
break; |
103 |
case 194: |
104 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
105 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
106 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
107 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
108 |
break; |
109 |
case 200: |
110 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
111 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
112 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
113 |
break; |
114 |
case 206: |
115 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
116 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
117 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
118 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
119 |
break; |
120 |
case 212: |
121 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
122 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
123 |
break; |
124 |
case 240: |
125 |
instance_create_depth(battle_box.x, battle_box.bbox_top - 200, -100, obj_fmartlet_star_big); |
126 |
break; |
127 |
case 300: |
128 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_arrow); |
129 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_arrow); |
130 |
with (obj_martlet_attack_block_arrow) |
131 |
arrow_dir = 0; |
132 |
break; |
133 |
case 380: |
134 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_arrow); |
135 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_arrow); |
136 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_arrow); |
137 |
instance_create_depth(battle_box.bbox_left + 77, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_arrow); |
138 |
with (obj_martlet_attack_block_arrow) |
139 |
arrow_dir = 0; |
140 |
break; |
141 |
case 420: |
142 |
scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight()
{
if (instance_exists(obj_dialogue_box_battle_transformation_any))
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true;
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index);
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index);
if (argument_count > 2)
{
battle_box_target_x = argument[2];
battle_box_target_y = argument[3];
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = 3154;
global.attack_surface_width = box.sprite_width - 8;
global.attack_surface_height = box.sprite_height - 8;
global.attack_surface_x = box.x - (global.attack_surface_width * 0.5);
global.attack_surface_y = box.y - (global.attack_surface_height * 0.5);
if (surface_exists(global.attack_surface))
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height);
return true;
}
}
}
else
{
return false;
}
} (160, 106); |
143 |
break; |
144 |
case 450: |
145 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
146 |
block.direction = 180; |
147 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_glass); |
148 |
block.direction = 180; |
149 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_glass); |
150 |
block.direction = 180; |
151 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_block_hurt); |
152 |
block.direction = 180; |
153 |
break; |
154 |
case 456: |
155 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
156 |
block.direction = 180; |
157 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_block); |
158 |
block.direction = 180; |
159 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_block_hurt); |
160 |
block.direction = 180; |
161 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_block_hurt); |
162 |
block.direction = 180; |
163 |
break; |
164 |
case 470: |
165 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
166 |
block.direction = 180; |
167 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_block_hurt); |
168 |
block.direction = 180; |
169 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_block); |
170 |
block.direction = 180; |
171 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_block_hurt); |
172 |
block.direction = 180; |
173 |
break; |
174 |
case 476: |
175 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
176 |
block.direction = 180; |
177 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_block_hurt); |
178 |
block.direction = 180; |
179 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_glass); |
180 |
block.direction = 180; |
181 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_block_hurt); |
182 |
block.direction = 180; |
183 |
break; |
184 |
case 510: |
185 |
var block = instance_create_depth(battle_box.bbox_left - 60, battle_box.bbox_top + 5, -105, obj_martlet_attack_glass); |
186 |
block.direction = 0; |
187 |
block = instance_create_depth(battle_box.bbox_left - 60, battle_box.bbox_top + 29, -105, obj_martlet_attack_glass); |
188 |
block.direction = 0; |
189 |
block = instance_create_depth(battle_box.bbox_left - 60, battle_box.bbox_top + 53, -105, obj_martlet_attack_glass); |
190 |
block.direction = 0; |
191 |
block = instance_create_depth(battle_box.bbox_left - 60, battle_box.bbox_top + 77, -105, obj_martlet_attack_glass); |
192 |
block.direction = 0; |
193 |
break; |
194 |
case 490: |
195 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
196 |
block.direction = 180; |
197 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_block_hurt); |
198 |
block.direction = 180; |
199 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_block); |
200 |
block.direction = 180; |
201 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_block_hurt); |
202 |
block.direction = 180; |
203 |
break; |
204 |
case 520: |
205 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
206 |
block.direction = 180; |
207 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_block); |
208 |
block.direction = 180; |
209 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_block_hurt); |
210 |
block.direction = 180; |
211 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_block_hurt); |
212 |
block.direction = 180; |
213 |
break; |
214 |
case 540: |
215 |
var block = instance_create_depth(battle_box.bbox_left - 60, battle_box.bbox_top + 5, -105, obj_martlet_attack_block_hurt); |
216 |
block.direction = 0; |
217 |
block = instance_create_depth(battle_box.bbox_left - 60, battle_box.bbox_top + 29, -105, obj_martlet_attack_glass); |
218 |
block.direction = 0; |
219 |
block = instance_create_depth(battle_box.bbox_left - 60, battle_box.bbox_top + 53, -105, obj_martlet_attack_glass); |
220 |
block.direction = 0; |
221 |
block = instance_create_depth(battle_box.bbox_left - 60, battle_box.bbox_top + 77, -105, obj_martlet_attack_block_hurt); |
222 |
block.direction = 0; |
223 |
break; |
224 |
case 550: |
225 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 5, -100, obj_martlet_attack_block_hurt); |
226 |
block.direction = 180; |
227 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 29, -100, obj_martlet_attack_block_hurt); |
228 |
block.direction = 180; |
229 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 53, -100, obj_martlet_attack_block_hurt); |
230 |
block.direction = 180; |
231 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.bbox_top + 77, -100, obj_martlet_attack_block); |
232 |
block.direction = 180; |
233 |
break; |
234 |
case 650: |
235 |
instance_destroy(); |
236 |
break; |
237 |
} |
238 |
attack_tick += 1; |
239 |
with (obj_martlet_attack_block) |
240 |
speed = other.block_speed; |
241 |
with (obj_martlet_attack_block_hurt) |
242 |
speed = other.block_speed; |
243 |
with (obj_martlet_attack_glass) |
244 |
speed = other.block_speed; |
245 |
with (obj_martlet_attack_block_arrow) |
246 |
speed = other.block_speed; |