| 1 | if (live_call()) | 
    
    
        | 2 |     return global.live_result; | 
    
    
        | 3 | damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemy("martlet", "void", "void");function scr_determine_damage_number_enemy (arg0, arg1, arg2)
{
    var enemy_count = global.enemy_count;
    if (global.battle_enemy_name_1 == arg0)
        return 1;
    else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
        return 2;
    else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
        return 3;
    else
        return 0;
} | 
    
    
        | 4 | image_speed = 0; | 
    
    
        | 5 | image_index = image_number - 1; | 
    
    
        | 6 | image_angle = obj_martlet_final_base.image_angle; | 
    
    
        | 7 | image_xscale = obj_martlet_final_base.image_xscale; | 
    
    
        | 8 | image_yscale = obj_martlet_final_base.image_yscale; | 
    
    
        | 9 | x = obj_martlet_final_base.x; | 
    
    
        | 10 | y = obj_martlet_final_base.y; | 
    
    
        | 11 | image_alpha = 0; |