1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("martlet", "void", "void"); |
4 |
image_speed = 0; |
5 |
image_index = image_number - 1; |
6 |
image_angle = obj_martlet_final_base.image_angle; |
7 |
image_xscale = obj_martlet_final_base.image_xscale; |
8 |
image_yscale = obj_martlet_final_base.image_yscale; |
9 |
x = obj_martlet_final_base.x; |
10 |
y = obj_martlet_final_base.y; |
11 |
image_alpha = 0; |