| 1 | 
        if (live_call())  | 
    
    
    
        | 2 | 
            return global.live_result;  | 
    
    
    
        | 3 | 
        damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction  scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
    var enemy_count = global.enemy_count;
    if (global.battle_enemy_name_1 == arg0)
        return 1;
    else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
        return 2;
    else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
        return 3;
    else
        return 0;
}  ("martlet", "void", "void");  | 
    
    
    
        | 4 | 
        state = 0;  | 
    
    
    
        | 5 | 
        image_speed = 0;  | 
    
    
    
        | 6 | 
        image_index = 0;  | 
    
    
    
        | 7 | 
        image_alpha = 0;  | 
    
    
    
        | 8 | 
        target_angle = 180;  | 
    
    
    
        | 9 | 
        speed_charge_max = 3;  | 
    
    
    
        | 10 | 
        attack_speed = 28;  | 
    
    
    
        | 11 | 
        in_box = false;  | 
    
    
    
        | 12 | 
        warning_line_color = 65535;  | 
    
    
    
        | 13 | 
        warning_line_alpha = 0;  | 
    
    
    
        | 14 | 
        can_play_sound = false;  | 
    
    
    
        | 15 | 
        x_list = ds_list_create();  | 
    
    
    
        | 16 | 
        y_list = ds_list_create();  | 
    
    
    
        | 17 | 
        angle_list = ds_list_create();  | 
    
    
    
        | 18 | 
        max_points_trail = 10;  | 
    
    
    
        | 19 | 
        trail_sprite = sprite_index;  | 
    
    
    
        | 20 | 
        trail_cc_max = 3;  | 
    
    
    
        | 21 | 
        trail_cc_start = trail_cc_max - 1;  | 
    
    
    
        | 22 | 
        trail_cc_current = trail_cc_start;  |