1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_alpha = 0; |
5 | bullet_hit_points = 2; |
6 | bullet_hit_draw_timer = 0; |
7 | bullet_destroy_self = false; |
8 | destroy_sprite = 3577; |
9 | gravity = 0.5; |
10 | friction = 0.2; |
11 | vspeed = 6; |
12 | self_emitter = part_emitter_create(global.ps_meteors); |