Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_fmartlet_spawner_falling_meteors_Step_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
var battle_box = 3154;
4
switch (attack_tick)
5
{
6
    case 30:
7
        var meteor = instance_create_depth(battle_box.bbox_left, battle_box.bbox_top - 220, -100, obj_fmartlet_meteor);
8
        meteor.hspeed = 5;
9
        break;
10
    case 90:
11
        var meteor = instance_create_depth(battle_box.bbox_right, battle_box.bbox_top - 220, -100, obj_fmartlet_meteor);
12
        meteor.hspeed = -4;
13
        break;
14
    case 125:
15
        var meteor = instance_create_depth(battle_box.bbox_left - 120, battle_box.bbox_top - 220, -100, obj_fmartlet_meteor);
16
        meteor.hspeed = 8;
17
        break;
18
    case 155:
19
        var meteor = instance_create_depth(battle_box.bbox_right + 150, battle_box.bbox_top - 240, -100, obj_fmartlet_meteor);
20
        meteor.hspeed = -10;
21
        break;
22
    case 220:
23
        instance_destroy();
24
        break;
25
}
26
attack_tick += 1;