1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
switch (attack_tick) |
5 |
{ |
6 |
case 20: |
7 |
var attack_instance = instance_create_depth(battle_box.bbox_left + 30, battle_box.bbox_bottom + 20, -100, obj_martlet_attack_splitting_feather); |
8 |
attack_instance.x_target_override = battle_box.bbox_left + 30; |
9 |
attack_instance.y_target_override = battle_box.bbox_top + 30; |
10 |
break; |
11 |
case 33: |
12 |
var attack_instance = instance_create_depth(battle_box.bbox_right - 30, battle_box.bbox_bottom + 20, -100, obj_martlet_attack_splitting_feather); |
13 |
attack_instance.x_target_override = battle_box.bbox_right - 30; |
14 |
attack_instance.y_target_override = battle_box.bbox_top + 30; |
15 |
break; |
16 |
case 46: |
17 |
var attack_instance = instance_create_depth(battle_box.x, battle_box.bbox_bottom + 20, -100, obj_martlet_attack_splitting_feather); |
18 |
attack_instance.x_target_override = battle_box.x; |
19 |
attack_instance.y_target_override = battle_box.bbox_top + 30; |
20 |
break; |
21 |
case 66: |
22 |
var attack_instance = instance_create_depth(battle_box.bbox_left - 20, battle_box.bbox_top - 20, -100, obj_martlet_attack_splitting_feather); |
23 |
attack_instance.x_target_override = battle_box.bbox_right - 30; |
24 |
attack_instance.y_target_override = battle_box.bbox_bottom - 30; |
25 |
break; |
26 |
case 79: |
27 |
var attack_instance = instance_create_depth(battle_box.bbox_right + 20, battle_box.bbox_bottom + 20, -100, obj_martlet_attack_splitting_feather); |
28 |
attack_instance.x_target_override = battle_box.bbox_left + 30; |
29 |
attack_instance.y_target_override = battle_box.bbox_top + 30; |
30 |
break; |
31 |
case 87: |
32 |
var scratch_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
33 |
scratch_instance.attack_delay = 50; |
34 |
break; |
35 |
case 92: |
36 |
var attack_instance = instance_create_depth(battle_box.x, battle_box.bbox_top - 20, -100, obj_martlet_attack_splitting_feather); |
37 |
attack_instance.x_target_override = battle_box.x; |
38 |
attack_instance.y_target_override = battle_box.bbox_bottom - 30; |
39 |
break; |
40 |
case 123: |
41 |
var scratch_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
42 |
scratch_instance.attack_delay = 1; |
43 |
scratch_instance.image_xscale = -1; |
44 |
break; |
45 |
case 200: |
46 |
instance_destroy(); |
47 |
break; |
48 |
} |
49 |
attack_tick += 1; |