| 1 | if (live_call()) | 
| 2 | return global.live_result; | 
| 3 | scene = 0; | 
| 4 | cutscene_timer = 0; | 
| 5 | attack_variant = 0; | 
| 6 | martlet_fly_speed = 0; | 
| 7 | martlet_fly_side = choose(-1, -1); | 
| 8 | with (obj_martlet_final_base) | 
| 9 | { | 
| 10 | sprite_index = spr_martlet_final_fly_away; | 
| 11 | image_index = 0; | 
| 12 | image_speed = 1; | 
| 13 | } | 
| 14 | can_attack = false; | 
| 15 | attack_tick = 0; |