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gml_Object_obj_fmartlet_spawner_gauntlet_Create_0

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1
if (live_call())
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    return global.live_result;
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scene = 0;
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cutscene_timer = 0;
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attack_variant = 0;
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martlet_fly_speed = 0;
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martlet_fly_side = choose(-1, -1);
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with (obj_martlet_final_base)
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{
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    sprite_index = spr_martlet_final_fly_away;
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    image_index = 0;
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    image_speed = 1;
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}
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can_attack = false;
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attack_tick = 0;