1 | if (live_call()) |
2 | return global.live_result; |
3 | scene = 0; |
4 | cutscene_timer = 0; |
5 | attack_variant = 0; |
6 | martlet_fly_speed = 0; |
7 | martlet_fly_side = choose(-1, -1); |
8 | with (obj_martlet_final_base) |
9 | { |
10 | sprite_index = spr_martlet_final_fly_away; |
11 | image_index = 0; |
12 | image_speed = 1; |
13 | } |
14 | can_attack = false; |
15 | attack_tick = 0; |