1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
var heart = obj_heart_battle_fighting_parent; |
5 |
var martlet_fly_x_start = 840; |
6 |
var martlet_fly_y_target = 120; |
7 |
var martlet_fly_y_target_bottom = 460; |
8 |
switch (scene) |
9 |
{ |
10 |
case 0: |
11 |
with (obj_martlet_final_base) |
12 |
{ |
13 |
image_angle = 0; |
14 |
x = lerp(x, 320, 0.25); |
15 |
if (image_index >= 8) |
16 |
{ |
17 |
if (vspeed > -60) |
18 |
vspeed -= 15; |
19 |
} |
20 |
if (image_index >= (image_number - 1)) |
21 |
{ |
22 |
image_speed = 0; |
23 |
image_index = image_number - 1; |
24 |
} |
25 |
if (y < -300) |
26 |
{ |
27 |
vspeed = 0; |
28 |
other.scene++; |
29 |
} |
30 |
} |
31 |
break; |
32 |
case 1: |
33 |
cutscene_wait(1); |
34 |
break; |
35 |
case 2: |
36 |
if (scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight()
{
if (instance_exists(obj_dialogue_box_battle_transformation_any))
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true;
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index);
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index);
if (argument_count > 2)
{
battle_box_target_x = argument[2];
battle_box_target_y = argument[3];
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = 3154;
global.attack_surface_width = box.sprite_width - 8;
global.attack_surface_height = box.sprite_height - 8;
global.attack_surface_x = box.x - (global.attack_surface_width * 0.5);
global.attack_surface_y = box.y - (global.attack_surface_height * 0.5);
if (surface_exists(global.attack_surface))
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height);
return true;
}
}
}
else
{
return false;
}
} (140, 140, 320, 240)) |
37 |
cutscene_advance(); |
38 |
break; |
39 |
case 3: |
40 |
can_attack = true; |
41 |
cutscene_advance(); |
42 |
break; |
43 |
case 4: |
44 |
break; |
45 |
case 5: |
46 |
if (scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight()
{
if (instance_exists(obj_dialogue_box_battle_transformation_any))
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true;
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index);
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index);
if (argument_count > 2)
{
battle_box_target_x = argument[2];
battle_box_target_y = argument[3];
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = 3154;
global.attack_surface_width = box.sprite_width - 8;
global.attack_surface_height = box.sprite_height - 8;
global.attack_surface_x = box.x - (global.attack_surface_width * 0.5);
global.attack_surface_y = box.y - (global.attack_surface_height * 0.5);
if (surface_exists(global.attack_surface))
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height);
return true;
}
}
}
else
{
return false;
}
} (652, 492, 320, 240)) |
47 |
cutscene_advance(); |
48 |
break; |
49 |
case 6: |
50 |
with (obj_martlet_final_base) |
51 |
{ |
52 |
hspeed = -14; |
53 |
var y_diff = martlet_fly_x_start - 320; |
54 |
var y_diff_current = x - 320; |
55 |
y = martlet_fly_y_target + (90 * (y_diff_current / y_diff)); |
56 |
image_angle = -10 + (40 * (y_diff_current / y_diff)); |
57 |
if (image_alpha < 0.5) |
58 |
image_alpha += 0.1; |
59 |
if (image_index >= (image_number - 1)) |
60 |
{ |
61 |
image_index = image_number - 1; |
62 |
image_speed = 0; |
63 |
} |
64 |
if (x <= 280) |
65 |
{ |
66 |
hspeed = 0; |
67 |
other.scene += 1; |
68 |
sprite_index = spr_martlet_final_fly_turn; |
69 |
image_index = 0; |
70 |
image_speed = 1; |
71 |
} |
72 |
} |
73 |
break; |
74 |
case 7: |
75 |
with (obj_martlet_final_base) |
76 |
{ |
77 |
if (image_index >= (image_number - 1)) |
78 |
{ |
79 |
image_index = image_number - 1; |
80 |
image_speed = 0; |
81 |
} |
82 |
if (image_index >= 3) |
83 |
{ |
84 |
image_xscale += 0.01; |
85 |
image_yscale = image_xscale; |
86 |
if (image_xscale < 1) |
87 |
{ |
88 |
y = martlet_fly_y_target + (((image_xscale - 0.5) / 0.5) * (martlet_fly_y_target_bottom - martlet_fly_y_target)); |
89 |
if (y < martlet_fly_y_target_bottom) |
90 |
y += 2; |
91 |
} |
92 |
else |
93 |
{ |
94 |
if (!instance_exists(obj_fmartlet_collision_mask_martlet_fly)) |
95 |
instance_create_depth(obj_martlet_final_base.x, obj_martlet_final_base.y, -100, obj_fmartlet_collision_mask_martlet_fly); |
96 |
if (image_alpha < 1) |
97 |
image_alpha += 0.1; |
98 |
else |
99 |
depth = -1000; |
100 |
vspeed -= 2; |
101 |
hspeed += (other.martlet_fly_side * 2); |
102 |
image_angle -= (other.martlet_fly_side * 2); |
103 |
if (y < -180) |
104 |
{ |
105 |
vspeed = 0; |
106 |
other.scene++; |
107 |
} |
108 |
} |
109 |
} |
110 |
else |
111 |
{ |
112 |
y = lerp(y, martlet_fly_y_target, 0.1); |
113 |
} |
114 |
x = lerp(x, 320, 0.1); |
115 |
image_angle = lerp(image_angle, 0, 0.1); |
116 |
if (abs(x - 320) < 1) |
117 |
x = 320; |
118 |
} |
119 |
break; |
120 |
case 8: |
121 |
cutscene_wait(0.5); |
122 |
break; |
123 |
case 9: |
124 |
instance_destroy(obj_fmartlet_collision_mask_martlet_fly); |
125 |
instance_destroy(); |
126 |
with (obj_martlet_final_base) |
127 |
{ |
128 |
martlet_sprites_reset = true; |
129 |
y = martlet_y_target; |
130 |
x = 320; |
131 |
depth = 10; |
132 |
hspeed = 0; |
133 |
} |
134 |
break; |
135 |
} |
136 |
if (can_attack == true) |
137 |
{ |
138 |
if (attack_variant == 0) |
139 |
{ |
140 |
switch (attack_tick) |
141 |
{ |
142 |
case 30: |
143 |
var attack_instance = instance_create_depth(battle_box.bbox_right + 40, battle_box.y, -100, obj_martlet_attack_splitting_feather); |
144 |
attack_instance.x_target_override = battle_box.bbox_left - 20; |
145 |
attack_instance.y_target_override = battle_box.y; |
146 |
break; |
147 |
case 44: |
148 |
var attack_instance = instance_create_depth(battle_box.bbox_right + 40, battle_box.bbox_top - 40, -100, obj_martlet_attack_splitting_feather); |
149 |
attack_instance.x_target_override = battle_box.x; |
150 |
attack_instance.y_target_override = battle_box.y; |
151 |
break; |
152 |
case 58: |
153 |
var attack_instance = instance_create_depth(battle_box.bbox_left - 40, battle_box.bbox_top - 40, -100, obj_martlet_attack_splitting_feather); |
154 |
attack_instance.x_target_override = heart.x; |
155 |
attack_instance.y_target_override = heart.y; |
156 |
break; |
157 |
case 72: |
158 |
var attack_instance = instance_create_depth(battle_box.bbox_left - 40, battle_box.bbox_top + 20, -100, obj_martlet_attack_splitting_feather); |
159 |
attack_instance.x_target_override = battle_box.bbox_right + 20; |
160 |
attack_instance.y_target_override = battle_box.y; |
161 |
attack_instance = instance_create_depth(battle_box.bbox_right + 40, battle_box.bbox_top + 20, -100, obj_martlet_attack_splitting_feather); |
162 |
attack_instance.x_target_override = battle_box.bbox_left - 20; |
163 |
attack_instance.y_target_override = battle_box.y; |
164 |
break; |
165 |
case 80: |
166 |
var sound_noloop = false; |
167 |
var i = battle_box.bbox_left + 12; |
168 |
while (i < (battle_box.bbox_right - 4)) |
169 |
{ |
170 |
var feather = instance_create_depth(i, battle_box.bbox_top - 20, -100, obj_fmartlet_feather_straight); |
171 |
feather.direction = 270; |
172 |
if (sound_noloop == false) |
173 |
{ |
174 |
feather.can_play_sound = true; |
175 |
sound_noloop = true; |
176 |
} |
177 |
i += 14; |
178 |
} |
179 |
break; |
180 |
case 100: |
181 |
case 170: |
182 |
var feather = instance_create_depth(battle_box.bbox_left - 20, battle_box.y, -100, obj_fmartlet_feather_straight); |
183 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); |
184 |
feather.can_play_sound = true; |
185 |
break; |
186 |
case 105: |
187 |
case 165: |
188 |
var feather = instance_create_depth(battle_box.bbox_left - 20, battle_box.bbox_top - 20, -100, obj_fmartlet_feather_straight); |
189 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); |
190 |
feather.can_play_sound = true; |
191 |
break; |
192 |
case 110: |
193 |
case 160: |
194 |
var feather = instance_create_depth(battle_box.x, battle_box.bbox_top - 20, -100, obj_fmartlet_feather_straight); |
195 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); |
196 |
feather.can_play_sound = true; |
197 |
break; |
198 |
case 115: |
199 |
case 155: |
200 |
var feather = instance_create_depth(battle_box.bbox_right + 20, battle_box.bbox_top - 20, -100, obj_fmartlet_feather_straight); |
201 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); |
202 |
feather.can_play_sound = true; |
203 |
break; |
204 |
case 120: |
205 |
case 150: |
206 |
var feather = instance_create_depth(battle_box.bbox_right + 20, battle_box.y, -100, obj_fmartlet_feather_straight); |
207 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); |
208 |
feather.can_play_sound = true; |
209 |
break; |
210 |
case 125: |
211 |
case 145: |
212 |
var feather = instance_create_depth(battle_box.bbox_right + 20, battle_box.bbox_bottom + 20, -100, obj_fmartlet_feather_straight); |
213 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); |
214 |
feather.can_play_sound = true; |
215 |
break; |
216 |
case 130: |
217 |
case 140: |
218 |
var feather = instance_create_depth(battle_box.x, battle_box.bbox_bottom + 20, -100, obj_fmartlet_feather_straight); |
219 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); |
220 |
feather.can_play_sound = true; |
221 |
break; |
222 |
case 135: |
223 |
var feather = instance_create_depth(battle_box.bbox_left - 20, battle_box.bbox_bottom + 20, -100, obj_fmartlet_feather_straight); |
224 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); |
225 |
feather.can_play_sound = true; |
226 |
break; |
227 |
case 190: |
228 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
229 |
attack_instance.attack_delay = 5; |
230 |
break; |
231 |
case 200: |
232 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
233 |
attack_instance.image_xscale = -1; |
234 |
attack_instance.attack_delay = 10; |
235 |
break; |
236 |
case 215: |
237 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
238 |
attack_instance.attack_delay = 15; |
239 |
break; |
240 |
case 240: |
241 |
with (obj_martlet_final_base) |
242 |
{ |
243 |
depth = -100; |
244 |
image_alpha = 0; |
245 |
sprite_index = spr_martlet_final_fly_in; |
246 |
image_index = 0; |
247 |
image_speed = 1; |
248 |
x = martlet_fly_x_start; |
249 |
y = martlet_fly_y_target + 90; |
250 |
image_xscale = 0.5; |
251 |
image_yscale = 0.5; |
252 |
} |
253 |
can_attack = false; |
254 |
scene = 5; |
255 |
exit; |
256 |
break; |
257 |
case 500: |
258 |
attack_tick = 99; |
259 |
break; |
260 |
} |
261 |
} |
262 |
else if (attack_variant == 1) |
263 |
{ |
264 |
switch (attack_tick) |
265 |
{ |
266 |
case 30: |
267 |
if (!instance_exists(obj_battle_enemy_attack_martlet_ff_2_final_checker)) |
268 |
instance_create_depth(320, 320, -100, obj_battle_enemy_attack_martlet_ff_2_final_checker); |
269 |
break; |
270 |
case 130: |
271 |
case 140: |
272 |
case 150: |
273 |
case 160: |
274 |
case 170: |
275 |
instance_create_depth(random_range(battle_box.bbox_left, battle_box.bbox_right), random_range(battle_box.bbox_top - 20, battle_box.bbox_top - 50), -100, obj_battle_enemy_attack_martlet_feather_fall_feather_final); |
276 |
break; |
277 |
break; |
278 |
case 210: |
279 |
case 240: |
280 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
281 |
attack_instance.attack_delay = 3; |
282 |
break; |
283 |
case 225: |
284 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
285 |
attack_instance.image_xscale = -1; |
286 |
attack_instance.attack_delay = 3; |
287 |
break; |
288 |
case 255: |
289 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
290 |
attack_instance.attack_delay = 75; |
291 |
break; |
292 |
case 265: |
293 |
var sound_noloop = false; |
294 |
var i = battle_box.bbox_left + 12; |
295 |
while (i < (battle_box.bbox_right - 4)) |
296 |
{ |
297 |
var feather = instance_create_depth(i, battle_box.bbox_top - 20, -100, obj_fmartlet_feather_straight); |
298 |
feather.direction = 270; |
299 |
if (sound_noloop == false) |
300 |
{ |
301 |
feather.can_play_sound = true; |
302 |
sound_noloop = true; |
303 |
} |
304 |
i += 14; |
305 |
} |
306 |
break; |
307 |
case 280: |
308 |
var sound_noloop = false; |
309 |
var i = battle_box.bbox_top + 12; |
310 |
while (i < battle_box.y) |
311 |
{ |
312 |
var feather = instance_create_depth(battle_box.bbox_left - 20, i, -100, obj_fmartlet_feather_straight); |
313 |
feather.direction = 0; |
314 |
if (sound_noloop == false) |
315 |
{ |
316 |
feather.can_play_sound = true; |
317 |
sound_noloop = true; |
318 |
} |
319 |
i += 11.666666666666666; |
320 |
} |
321 |
break; |
322 |
case 295: |
323 |
var sound_noloop = false; |
324 |
var i = battle_box.y; |
325 |
while (i < (battle_box.bbox_bottom - 4)) |
326 |
{ |
327 |
var feather = instance_create_depth(battle_box.bbox_right + 20, i, -100, obj_fmartlet_feather_straight); |
328 |
feather.direction = 180; |
329 |
if (sound_noloop == false) |
330 |
{ |
331 |
feather.can_play_sound = true; |
332 |
sound_noloop = true; |
333 |
} |
334 |
i += 11.666666666666666; |
335 |
} |
336 |
break; |
337 |
case 360: |
338 |
with (obj_martlet_final_base) |
339 |
{ |
340 |
depth = -100; |
341 |
image_alpha = 0; |
342 |
sprite_index = spr_martlet_final_fly_in; |
343 |
image_index = 0; |
344 |
image_speed = 1; |
345 |
x = martlet_fly_x_start; |
346 |
y = martlet_fly_y_target + 90; |
347 |
image_xscale = 0.5; |
348 |
image_yscale = 0.5; |
349 |
} |
350 |
can_attack = false; |
351 |
scene = 5; |
352 |
exit; |
353 |
break; |
354 |
} |
355 |
} |
356 |
attack_tick += 1; |
357 |
} |