| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
var heart = obj_heart_battle_fighting_parent; |
| 5 |
var martlet_fly_x_start = 840; |
| 6 |
var martlet_fly_y_target = 120; |
| 7 |
var martlet_fly_y_target_bottom = 460; |
| 8 |
switch (scene) |
| 9 |
{ |
| 10 |
case 0: |
| 11 |
with (obj_martlet_final_base) |
| 12 |
{ |
| 13 |
image_angle = 0; |
| 14 |
x = lerp(x, 320, 0.25); |
| 15 |
if (image_index >= 8) |
| 16 |
{ |
| 17 |
if (vspeed > -60) |
| 18 |
vspeed -= 15; |
| 19 |
} |
| 20 |
if (image_index >= (image_number - 1)) |
| 21 |
{ |
| 22 |
image_speed = 0; |
| 23 |
image_index = image_number - 1; |
| 24 |
} |
| 25 |
if (y < -300) |
| 26 |
{ |
| 27 |
vspeed = 0; |
| 28 |
other.scene++; |
| 29 |
} |
| 30 |
} |
| 31 |
break; |
| 32 |
case 1: |
| 33 |
cutscene_wait(1); |
| 34 |
break; |
| 35 |
case 2: |
| 36 |
if (scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight()
{
if (instance_exists(obj_dialogue_box_battle_transformation_any))
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true;
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index);
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index);
if (argument_count > 2)
{
battle_box_target_x = argument[2];
battle_box_target_y = argument[3];
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = 3154;
global.attack_surface_width = box.sprite_width - 8;
global.attack_surface_height = box.sprite_height - 8;
global.attack_surface_x = box.x - (global.attack_surface_width * 0.5);
global.attack_surface_y = box.y - (global.attack_surface_height * 0.5);
if (surface_exists(global.attack_surface))
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height);
return true;
}
}
}
else
{
return false;
}
} (140, 140, 320, 240)) |
| 37 |
cutscene_advance(); |
| 38 |
break; |
| 39 |
case 3: |
| 40 |
can_attack = true; |
| 41 |
cutscene_advance(); |
| 42 |
break; |
| 43 |
case 4: |
| 44 |
break; |
| 45 |
case 5: |
| 46 |
if (scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight()
{
if (instance_exists(obj_dialogue_box_battle_transformation_any))
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true;
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index);
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index);
if (argument_count > 2)
{
battle_box_target_x = argument[2];
battle_box_target_y = argument[3];
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = 3154;
global.attack_surface_width = box.sprite_width - 8;
global.attack_surface_height = box.sprite_height - 8;
global.attack_surface_x = box.x - (global.attack_surface_width * 0.5);
global.attack_surface_y = box.y - (global.attack_surface_height * 0.5);
if (surface_exists(global.attack_surface))
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height);
return true;
}
}
}
else
{
return false;
}
} (652, 492, 320, 240)) |
| 47 |
cutscene_advance(); |
| 48 |
break; |
| 49 |
case 6: |
| 50 |
with (obj_martlet_final_base) |
| 51 |
{ |
| 52 |
hspeed = -14; |
| 53 |
var y_diff = martlet_fly_x_start - 320; |
| 54 |
var y_diff_current = x - 320; |
| 55 |
y = martlet_fly_y_target + (90 * (y_diff_current / y_diff)); |
| 56 |
image_angle = -10 + (40 * (y_diff_current / y_diff)); |
| 57 |
if (image_alpha < 0.5) |
| 58 |
image_alpha += 0.1; |
| 59 |
if (image_index >= (image_number - 1)) |
| 60 |
{ |
| 61 |
image_index = image_number - 1; |
| 62 |
image_speed = 0; |
| 63 |
} |
| 64 |
if (x <= 280) |
| 65 |
{ |
| 66 |
hspeed = 0; |
| 67 |
other.scene += 1; |
| 68 |
sprite_index = spr_martlet_final_fly_turn; |
| 69 |
image_index = 0; |
| 70 |
image_speed = 1; |
| 71 |
} |
| 72 |
} |
| 73 |
break; |
| 74 |
case 7: |
| 75 |
with (obj_martlet_final_base) |
| 76 |
{ |
| 77 |
if (image_index >= (image_number - 1)) |
| 78 |
{ |
| 79 |
image_index = image_number - 1; |
| 80 |
image_speed = 0; |
| 81 |
} |
| 82 |
if (image_index >= 3) |
| 83 |
{ |
| 84 |
image_xscale += 0.01; |
| 85 |
image_yscale = image_xscale; |
| 86 |
if (image_xscale < 1) |
| 87 |
{ |
| 88 |
y = martlet_fly_y_target + (((image_xscale - 0.5) / 0.5) * (martlet_fly_y_target_bottom - martlet_fly_y_target)); |
| 89 |
if (y < martlet_fly_y_target_bottom) |
| 90 |
y += 2; |
| 91 |
} |
| 92 |
else |
| 93 |
{ |
| 94 |
if (!instance_exists(obj_fmartlet_collision_mask_martlet_fly)) |
| 95 |
instance_create_depth(obj_martlet_final_base.x, obj_martlet_final_base.y, -100, obj_fmartlet_collision_mask_martlet_fly); |
| 96 |
if (image_alpha < 1) |
| 97 |
image_alpha += 0.1; |
| 98 |
else |
| 99 |
depth = -1000; |
| 100 |
vspeed -= 2; |
| 101 |
hspeed += (other.martlet_fly_side * 2); |
| 102 |
image_angle -= (other.martlet_fly_side * 2); |
| 103 |
if (y < -180) |
| 104 |
{ |
| 105 |
vspeed = 0; |
| 106 |
other.scene++; |
| 107 |
} |
| 108 |
} |
| 109 |
} |
| 110 |
else |
| 111 |
{ |
| 112 |
y = lerp(y, martlet_fly_y_target, 0.1); |
| 113 |
} |
| 114 |
x = lerp(x, 320, 0.1); |
| 115 |
image_angle = lerp(image_angle, 0, 0.1); |
| 116 |
if (abs(x - 320) < 1) |
| 117 |
x = 320; |
| 118 |
} |
| 119 |
break; |
| 120 |
case 8: |
| 121 |
cutscene_wait(0.5); |
| 122 |
break; |
| 123 |
case 9: |
| 124 |
instance_destroy(obj_fmartlet_collision_mask_martlet_fly); |
| 125 |
instance_destroy(); |
| 126 |
with (obj_martlet_final_base) |
| 127 |
{ |
| 128 |
martlet_sprites_reset = true; |
| 129 |
y = martlet_y_target; |
| 130 |
x = 320; |
| 131 |
depth = 10; |
| 132 |
hspeed = 0; |
| 133 |
} |
| 134 |
break; |
| 135 |
} |
| 136 |
if (can_attack == true) |
| 137 |
{ |
| 138 |
if (attack_variant == 0) |
| 139 |
{ |
| 140 |
switch (attack_tick) |
| 141 |
{ |
| 142 |
case 30: |
| 143 |
var attack_instance = instance_create_depth(battle_box.bbox_right + 40, battle_box.y, -100, obj_martlet_attack_splitting_feather); |
| 144 |
attack_instance.x_target_override = battle_box.bbox_left - 20; |
| 145 |
attack_instance.y_target_override = battle_box.y; |
| 146 |
break; |
| 147 |
case 44: |
| 148 |
var attack_instance = instance_create_depth(battle_box.bbox_right + 40, battle_box.bbox_top - 40, -100, obj_martlet_attack_splitting_feather); |
| 149 |
attack_instance.x_target_override = battle_box.x; |
| 150 |
attack_instance.y_target_override = battle_box.y; |
| 151 |
break; |
| 152 |
case 58: |
| 153 |
var attack_instance = instance_create_depth(battle_box.bbox_left - 40, battle_box.bbox_top - 40, -100, obj_martlet_attack_splitting_feather); |
| 154 |
attack_instance.x_target_override = heart.x; |
| 155 |
attack_instance.y_target_override = heart.y; |
| 156 |
break; |
| 157 |
case 72: |
| 158 |
var attack_instance = instance_create_depth(battle_box.bbox_left - 40, battle_box.bbox_top + 20, -100, obj_martlet_attack_splitting_feather); |
| 159 |
attack_instance.x_target_override = battle_box.bbox_right + 20; |
| 160 |
attack_instance.y_target_override = battle_box.y; |
| 161 |
attack_instance = instance_create_depth(battle_box.bbox_right + 40, battle_box.bbox_top + 20, -100, obj_martlet_attack_splitting_feather); |
| 162 |
attack_instance.x_target_override = battle_box.bbox_left - 20; |
| 163 |
attack_instance.y_target_override = battle_box.y; |
| 164 |
break; |
| 165 |
case 80: |
| 166 |
var sound_noloop = false; |
| 167 |
var i = battle_box.bbox_left + 12; |
| 168 |
while (i < (battle_box.bbox_right - 4)) |
| 169 |
{ |
| 170 |
var feather = instance_create_depth(i, battle_box.bbox_top - 20, -100, obj_fmartlet_feather_straight); |
| 171 |
feather.direction = 270; |
| 172 |
if (sound_noloop == false) |
| 173 |
{ |
| 174 |
feather.can_play_sound = true; |
| 175 |
sound_noloop = true; |
| 176 |
} |
| 177 |
i += 14; |
| 178 |
} |
| 179 |
break; |
| 180 |
case 100: |
| 181 |
case 170: |
| 182 |
var feather = instance_create_depth(battle_box.bbox_left - 20, battle_box.y, -100, obj_fmartlet_feather_straight); |
| 183 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); |
| 184 |
feather.can_play_sound = true; |
| 185 |
break; |
| 186 |
case 105: |
| 187 |
case 165: |
| 188 |
var feather = instance_create_depth(battle_box.bbox_left - 20, battle_box.bbox_top - 20, -100, obj_fmartlet_feather_straight); |
| 189 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); |
| 190 |
feather.can_play_sound = true; |
| 191 |
break; |
| 192 |
case 110: |
| 193 |
case 160: |
| 194 |
var feather = instance_create_depth(battle_box.x, battle_box.bbox_top - 20, -100, obj_fmartlet_feather_straight); |
| 195 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); |
| 196 |
feather.can_play_sound = true; |
| 197 |
break; |
| 198 |
case 115: |
| 199 |
case 155: |
| 200 |
var feather = instance_create_depth(battle_box.bbox_right + 20, battle_box.bbox_top - 20, -100, obj_fmartlet_feather_straight); |
| 201 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); |
| 202 |
feather.can_play_sound = true; |
| 203 |
break; |
| 204 |
case 120: |
| 205 |
case 150: |
| 206 |
var feather = instance_create_depth(battle_box.bbox_right + 20, battle_box.y, -100, obj_fmartlet_feather_straight); |
| 207 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); |
| 208 |
feather.can_play_sound = true; |
| 209 |
break; |
| 210 |
case 125: |
| 211 |
case 145: |
| 212 |
var feather = instance_create_depth(battle_box.bbox_right + 20, battle_box.bbox_bottom + 20, -100, obj_fmartlet_feather_straight); |
| 213 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); |
| 214 |
feather.can_play_sound = true; |
| 215 |
break; |
| 216 |
case 130: |
| 217 |
case 140: |
| 218 |
var feather = instance_create_depth(battle_box.x, battle_box.bbox_bottom + 20, -100, obj_fmartlet_feather_straight); |
| 219 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); |
| 220 |
feather.can_play_sound = true; |
| 221 |
break; |
| 222 |
case 135: |
| 223 |
var feather = instance_create_depth(battle_box.bbox_left - 20, battle_box.bbox_bottom + 20, -100, obj_fmartlet_feather_straight); |
| 224 |
feather.direction = point_direction(feather.x, feather.y, heart.x, heart.y); |
| 225 |
feather.can_play_sound = true; |
| 226 |
break; |
| 227 |
case 190: |
| 228 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
| 229 |
attack_instance.attack_delay = 5; |
| 230 |
break; |
| 231 |
case 200: |
| 232 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
| 233 |
attack_instance.image_xscale = -1; |
| 234 |
attack_instance.attack_delay = 10; |
| 235 |
break; |
| 236 |
case 215: |
| 237 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
| 238 |
attack_instance.attack_delay = 15; |
| 239 |
break; |
| 240 |
case 240: |
| 241 |
with (obj_martlet_final_base) |
| 242 |
{ |
| 243 |
depth = -100; |
| 244 |
image_alpha = 0; |
| 245 |
sprite_index = spr_martlet_final_fly_in; |
| 246 |
image_index = 0; |
| 247 |
image_speed = 1; |
| 248 |
x = martlet_fly_x_start; |
| 249 |
y = martlet_fly_y_target + 90; |
| 250 |
image_xscale = 0.5; |
| 251 |
image_yscale = 0.5; |
| 252 |
} |
| 253 |
can_attack = false; |
| 254 |
scene = 5; |
| 255 |
exit; |
| 256 |
break; |
| 257 |
case 500: |
| 258 |
attack_tick = 99; |
| 259 |
break; |
| 260 |
} |
| 261 |
} |
| 262 |
else if (attack_variant == 1) |
| 263 |
{ |
| 264 |
switch (attack_tick) |
| 265 |
{ |
| 266 |
case 30: |
| 267 |
if (!instance_exists(obj_battle_enemy_attack_martlet_ff_2_final_checker)) |
| 268 |
instance_create_depth(320, 320, -100, obj_battle_enemy_attack_martlet_ff_2_final_checker); |
| 269 |
break; |
| 270 |
case 130: |
| 271 |
case 140: |
| 272 |
case 150: |
| 273 |
case 160: |
| 274 |
case 170: |
| 275 |
instance_create_depth(random_range(battle_box.bbox_left, battle_box.bbox_right), random_range(battle_box.bbox_top - 20, battle_box.bbox_top - 50), -100, obj_battle_enemy_attack_martlet_feather_fall_feather_final); |
| 276 |
break; |
| 277 |
break; |
| 278 |
case 210: |
| 279 |
case 240: |
| 280 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
| 281 |
attack_instance.attack_delay = 3; |
| 282 |
break; |
| 283 |
case 225: |
| 284 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
| 285 |
attack_instance.image_xscale = -1; |
| 286 |
attack_instance.attack_delay = 3; |
| 287 |
break; |
| 288 |
case 255: |
| 289 |
var attack_instance = instance_create_depth(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y, -100, obj_martlet_attack_talon); |
| 290 |
attack_instance.attack_delay = 75; |
| 291 |
break; |
| 292 |
case 265: |
| 293 |
var sound_noloop = false; |
| 294 |
var i = battle_box.bbox_left + 12; |
| 295 |
while (i < (battle_box.bbox_right - 4)) |
| 296 |
{ |
| 297 |
var feather = instance_create_depth(i, battle_box.bbox_top - 20, -100, obj_fmartlet_feather_straight); |
| 298 |
feather.direction = 270; |
| 299 |
if (sound_noloop == false) |
| 300 |
{ |
| 301 |
feather.can_play_sound = true; |
| 302 |
sound_noloop = true; |
| 303 |
} |
| 304 |
i += 14; |
| 305 |
} |
| 306 |
break; |
| 307 |
case 280: |
| 308 |
var sound_noloop = false; |
| 309 |
var i = battle_box.bbox_top + 12; |
| 310 |
while (i < battle_box.y) |
| 311 |
{ |
| 312 |
var feather = instance_create_depth(battle_box.bbox_left - 20, i, -100, obj_fmartlet_feather_straight); |
| 313 |
feather.direction = 0; |
| 314 |
if (sound_noloop == false) |
| 315 |
{ |
| 316 |
feather.can_play_sound = true; |
| 317 |
sound_noloop = true; |
| 318 |
} |
| 319 |
i += 11.666666666666666; |
| 320 |
} |
| 321 |
break; |
| 322 |
case 295: |
| 323 |
var sound_noloop = false; |
| 324 |
var i = battle_box.y; |
| 325 |
while (i < (battle_box.bbox_bottom - 4)) |
| 326 |
{ |
| 327 |
var feather = instance_create_depth(battle_box.bbox_right + 20, i, -100, obj_fmartlet_feather_straight); |
| 328 |
feather.direction = 180; |
| 329 |
if (sound_noloop == false) |
| 330 |
{ |
| 331 |
feather.can_play_sound = true; |
| 332 |
sound_noloop = true; |
| 333 |
} |
| 334 |
i += 11.666666666666666; |
| 335 |
} |
| 336 |
break; |
| 337 |
case 360: |
| 338 |
with (obj_martlet_final_base) |
| 339 |
{ |
| 340 |
depth = -100; |
| 341 |
image_alpha = 0; |
| 342 |
sprite_index = spr_martlet_final_fly_in; |
| 343 |
image_index = 0; |
| 344 |
image_speed = 1; |
| 345 |
x = martlet_fly_x_start; |
| 346 |
y = martlet_fly_y_target + 90; |
| 347 |
image_xscale = 0.5; |
| 348 |
image_yscale = 0.5; |
| 349 |
} |
| 350 |
can_attack = false; |
| 351 |
scene = 5; |
| 352 |
exit; |
| 353 |
break; |
| 354 |
} |
| 355 |
} |
| 356 |
attack_tick += 1; |
| 357 |
} |