1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
switch (round(attack_tick)) |
5 |
{ |
6 |
case 30: |
7 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
8 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
9 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
10 |
break; |
11 |
case 50: |
12 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
13 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
14 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
15 |
break; |
16 |
case 70: |
17 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
18 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
19 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
20 |
break; |
21 |
case 75: |
22 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
23 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
24 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
25 |
break; |
26 |
case 85: |
27 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
28 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
29 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
30 |
break; |
31 |
case 110: |
32 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
33 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
34 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
35 |
break; |
36 |
case 120: |
37 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
38 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
39 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
40 |
break; |
41 |
case 135: |
42 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block); |
43 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
44 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
45 |
break; |
46 |
case 147: |
47 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
48 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_glass); |
49 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_hurt); |
50 |
break; |
51 |
case 160: |
52 |
instance_create_depth(battle_box.bbox_left + 5, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_arrow); |
53 |
instance_create_depth(battle_box.bbox_left + 29, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_arrow); |
54 |
instance_create_depth(battle_box.bbox_left + 53, battle_box.bbox_top - 24, -100, obj_martlet_attack_block_arrow); |
55 |
break; |
56 |
case 200: |
57 |
scr_battle_box_resize_midfightscr_battle_box_resize_midfightfunction scr_battle_box_resize_midfight()
{
if (instance_exists(obj_dialogue_box_battle_transformation_any))
{
with (obj_dialogue_box_battle_transformation_any)
{
battle_box_resize_midfight = true;
battle_box_target_xscale = argument[0] / sprite_get_width(sprite_index);
battle_box_target_yscale = argument[1] / sprite_get_height(sprite_index);
if (argument_count > 2)
{
battle_box_target_x = argument[2];
battle_box_target_y = argument[3];
}
if (abs(image_xscale - battle_box_target_xscale) < 0.01 && abs(image_yscale - battle_box_target_yscale) < 0.01 && abs(x - battle_box_target_x) < 0.1 && abs(y - battle_box_target_y) < 0.1)
{
var box = 3154;
global.attack_surface_width = box.sprite_width - 8;
global.attack_surface_height = box.sprite_height - 8;
global.attack_surface_x = box.x - (global.attack_surface_width * 0.5);
global.attack_surface_y = box.y - (global.attack_surface_height * 0.5);
if (surface_exists(global.attack_surface))
global.attack_surface = surface_create(global.attack_surface_width, global.attack_surface_height);
return true;
}
}
}
else
{
return false;
}
} (160, 82); |
58 |
target_direction = 180; |
59 |
break; |
60 |
case 210: |
61 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.y - 36, -100, obj_martlet_attack_block_hurt); |
62 |
block.direction = 180; |
63 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.y - 12, -100, obj_martlet_attack_block_hurt); |
64 |
block.direction = 180; |
65 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.y + 12, -100, obj_martlet_attack_block); |
66 |
block.direction = 180; |
67 |
break; |
68 |
case 225: |
69 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.y - 36, -100, obj_martlet_attack_block_hurt); |
70 |
block.direction = 180; |
71 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.y - 12, -100, obj_martlet_attack_glass); |
72 |
block.direction = 180; |
73 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.y + 12, -100, obj_martlet_attack_block_hurt); |
74 |
block.direction = 180; |
75 |
break; |
76 |
case 240: |
77 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.y - 36, -100, obj_martlet_attack_block); |
78 |
block.direction = 180; |
79 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.y - 12, -100, obj_martlet_attack_block_hurt); |
80 |
block.direction = 180; |
81 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.y + 12, -100, obj_martlet_attack_glass); |
82 |
block.direction = 180; |
83 |
break; |
84 |
case 260: |
85 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.y - 36, -100, obj_martlet_attack_block_hurt); |
86 |
block.direction = 180; |
87 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.y - 12, -100, obj_martlet_attack_block); |
88 |
block.direction = 180; |
89 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.y + 12, -100, obj_martlet_attack_glass); |
90 |
block.direction = 180; |
91 |
break; |
92 |
case 265: |
93 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.y - 36, -100, obj_martlet_attack_block); |
94 |
block.direction = 180; |
95 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.y - 12, -100, obj_martlet_attack_glass); |
96 |
block.direction = 180; |
97 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.y + 12, -100, obj_martlet_attack_block_hurt); |
98 |
block.direction = 180; |
99 |
break; |
100 |
case 280: |
101 |
var block = instance_create_depth(battle_box.bbox_right + 24, battle_box.y - 36, -100, obj_martlet_attack_block_arrow); |
102 |
block.direction = 180; |
103 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.y - 12, -100, obj_martlet_attack_block_arrow); |
104 |
block.direction = 180; |
105 |
block = instance_create_depth(battle_box.bbox_right + 24, battle_box.y + 12, -100, obj_martlet_attack_block_arrow); |
106 |
block.direction = 180; |
107 |
with (obj_martlet_attack_block_arrow) |
108 |
arrow_dir = 180; |
109 |
break; |
110 |
case 310: |
111 |
var block = instance_create_depth(battle_box.bbox_left - 24, battle_box.y - 36, -100, obj_martlet_attack_block); |
112 |
block.direction = 0; |
113 |
block.speed = 7; |
114 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.y - 12, -100, obj_martlet_attack_block); |
115 |
block.direction = 0; |
116 |
block.speed = 7; |
117 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.y + 12, -100, obj_martlet_attack_block); |
118 |
block.direction = 0; |
119 |
block.speed = 7; |
120 |
break; |
121 |
case 325: |
122 |
var block = instance_create_depth(battle_box.bbox_left - 24, battle_box.y - 36, -100, obj_martlet_attack_glass); |
123 |
block.direction = 0; |
124 |
block.speed = 7; |
125 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.y - 12, -100, obj_martlet_attack_block_hurt); |
126 |
block.direction = 0; |
127 |
block.speed = 7; |
128 |
block = instance_create_depth(battle_box.bbox_left - 24, battle_box.y + 12, -100, obj_martlet_attack_glass); |
129 |
block.direction = 0; |
130 |
block.speed = 7; |
131 |
break; |
132 |
case 380: |
133 |
instance_destroy(); |
134 |
break; |
135 |
} |
136 |
if (attack_tick != 480) |
137 |
attack_tick += 1; |
138 |
if (global.image_alpha_enemy_attacking >= 0) |
139 |
{ |
140 |
if (bbox_overlay_alpha > 0) |
141 |
bbox_overlay_alpha -= 0.1; |
142 |
} |
143 |
if (hint_draw == true) |
144 |
{ |
145 |
if (hint_alpha < 1) |
146 |
hint_alpha += 0.1; |
147 |
} |
148 |
else |
149 |
{ |
150 |
hint_alpha = 0; |
151 |
} |