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gml_Object_obj_fmartlet_star_big_Create_0

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1
if (live_call())
2
    return global.live_result;
3
battle_box = 3154;
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heart = obj_heart_battle_fighting_parent;
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scene = 0;
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image_alpha = 0;
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image_xscale = 0;
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image_yscale = 0;
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image_angle = 359;
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bullet_hit_points = 3;
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bullet_hit_draw_timer = 0;
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bullet_destroy_self = false;
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target_speed = 2;
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speed_dec = target_speed + 1;
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speed_min = -target_speed * 2.5;
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target_dir = point_direction(x, y, battle_box.x, battle_box.y);
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direction = target_dir;
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destroy_sprite = 3577;