1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
battle_box = 3154; |
4 |
heart = obj_heart_battle_fighting_parent; |
5 |
scene = 0; |
6 |
image_alpha = 0; |
7 |
image_xscale = 0; |
8 |
image_yscale = 0; |
9 |
image_angle = 359; |
10 |
bullet_hit_points = 3; |
11 |
bullet_hit_draw_timer = 0; |
12 |
bullet_destroy_self = false; |
13 |
target_speed = 2; |
14 |
speed_dec = target_speed + 1; |
15 |
speed_min = -target_speed * 2.5; |
16 |
target_dir = point_direction(x, y, battle_box.x, battle_box.y); |
17 |
direction = target_dir; |
18 |
destroy_sprite = 3577; |