1 | if (live_call()) |
2 | return global.live_result; |
3 | if (hp_self > 0) |
4 | { |
5 | if (other == collider_id) |
6 | exit; |
7 | audio_play_sound(snd_arc_hit, 1, 0); |
8 | hit_flash = true; |
9 | if (other.object_index == obj_heart_yellow_shot_big) |
10 | { |
11 | collider_id = other; |
12 | hp_self -= 3; |
13 | } |
14 | else |
15 | { |
16 | instance_destroy(other); |
17 | hp_self -= 1; |
18 | } |
19 | alarm[0] |
20 | shake_strength = 4; |
21 | vspeed -= 12; |
22 | } |