1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | scene = 0; |
5 | feather_count = 6; |
6 | feather_spread = 45; |
7 | hp_self = 2; |
8 | surface_draw = false; |
9 | hit_flash = false; |
10 | collider_id = -4; |
11 | spawn_feathers = false; |