| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | scene = 0; |
| 5 | feather_count = 6; |
| 6 | feather_spread = 45; |
| 7 | hp_self = 2; |
| 8 | surface_draw = false; |
| 9 | hit_flash = false; |
| 10 | collider_id = -4; |
| 11 | spawn_feathers = false; |