5 |
alarm[0] = 10;gml_Object_obj_frostermit_body_a_Alarm_0.gmlgetting_out = false;
sprite_index = spr_frostermit_body_crab;
image_speed = 0;
image_index = 0;
instance_create(x, y, obj_frostermit_head_a);
instance_create(x, y, obj_frostermit_claw_left_a);
instance_create(x, y, obj_frostermit_claw_right_a);
instance_create(x, y, obj_frostermit_leg_right_a);
instance_create(x, y, obj_frostermit_leg_right_2_a);
instance_create(x, y, obj_frostermit_leg_right_3_a);
global.enemy_mode_previous = global.enemy_mode;
global.enemy_mode = 1;
global.enemy_attacking = true; |