| 1 | if (global.image_alpha_enemy_attacking < 1) | 
| 2 | image_alpha = 1; | 
| 3 | else | 
| 4 | image_alpha = obj_frostermit_body_a.image_alpha; | 
| 5 | x = obj_frostermit_body_a.x; | 
| 6 | y = obj_frostermit_body_a.y; | 
| 7 | if (obj_frostermit_body_a.damage_disjoint_count > 0 || global.current_hp_enemy <= 0) | 
| 8 | image_alpha = 0; |