1 | if (global.image_alpha_enemy_attacking < 1) |
2 | image_alpha = 1; |
3 | else |
4 | image_alpha = obj_frostermit_body_a.image_alpha; |
5 | x = obj_frostermit_body_a.x; |
6 | y = obj_frostermit_body_a.y; |
7 | if (obj_frostermit_body_a.damage_disjoint_count > 0 || global.current_hp_enemy <= 0) |
8 | image_alpha = 0; |