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gml_Object_obj_fruitcake_Step_0

(view raw script w/o annotations or w/e)
1
if (scr_interact
scr_interact

function scr_interact() { if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state) { var pl_dir = obj_pl.direction; var pl_x = 0; var pl_y = 0; var check_distance_x = 0; var check_distance_y = 0; switch (pl_dir) { case 0: pl_x = obj_pl.bbox_right; pl_y = obj_pl.bbox_top + 1; check_distance_x = 20; break; case 180: pl_x = obj_pl.bbox_left; pl_y = obj_pl.bbox_top + 1; check_distance_x = -20; break; case 90: pl_x = obj_pl.x; pl_y = obj_pl.bbox_top; check_distance_y = -20; break; case 270: pl_x = obj_pl.x; pl_y = obj_pl.bbox_bottom; check_distance_y = 20; break; } if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false)) return true; } }
() && keyboard_multicheck_pressed(0))
2
    waiter = 1;
3
if (waiter == 1)
4
{
5
    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
6
    with (msg)
7
    {
8
        if (global.dunes_flag[11] == 1)
9
        {
10
            message[0] = "* (Just a bucket of trash.#  Fascinating.)";
11
            if (!global.dialogue_open)
12
                other.waiter = 0;
13
            exit;
14
        }
15
        message[0] = "* (Some stale fruitcake sits in a#  bucket, leftover from a Mining#  Co. holiday party.)";
16
        message[1] = "* (Take it?)";
17
        ch_msg = 1;
18
        ch[1] = "Yes";
19
        ch[2] = "No";
20
        if (outcome == 1)
21
        {
22
            if (scr_item
scr_item

function scr_item(arg0) { nm = arg0; for (var i = 1; i <= 8; i++) { if (global.item_slot[i] == "Nothing") { global.item_slot[i] = nm; return true; break; } else if (i == 8) { return false; } } }
("Fruitcake"))
23
            {
24
                message[2] = "* (You got fruitcake!)";
25
                global.dunes_flag[11] = 1;
26
                other.image_index = 1;
27
            }
28
            else
29
            {
30
                message[2] = "* (Not enough space.)";
31
            }
32
            other.waiter = 0;
33
        }
34
        if (outcome == 2)
35
        {
36
            global.dialogue_open = false;
37
            other.waiter = 0;
38
        }
39
    }
40
}