| 1 |
if (fade_out == true) |
| 2 |
{ |
| 3 |
if (image_alpha > 1) |
| 4 |
{ |
| 5 |
image_alpha -= 0.2; |
| 6 |
} |
| 7 |
else |
| 8 |
{ |
| 9 |
instance_create(0, 0, obj_game_over_choice); |
| 10 |
instance_destroy(); |
| 11 |
} |
| 12 |
exit; |
| 13 |
} |
| 14 |
var battle_enemy_name = global.battle_enemy_name; |
| 15 |
script_execute(scr_controls_text); |
| 16 |
if (key_revert_pressed) |
| 17 |
{ |
| 18 |
characters = message_length; |
| 19 |
message_draw = string_copy(message[message_current], 0, characters); |
| 20 |
} |
| 21 |
if (characters < message_length) |
| 22 |
{ |
| 23 |
if (counter == 0) |
| 24 |
{ |
| 25 |
script_execute(scr_text_increase); |
| 26 |
script_execute(scr_talking_game_over); |
| 27 |
} |
| 28 |
else |
| 29 |
{ |
| 30 |
can_talk = false; |
| 31 |
} |
| 32 |
} |
| 33 |
if (characters == message_length && no_loop == false) |
| 34 |
{ |
| 35 |
can_talk = false; |
| 36 |
if (key_select_pressed) |
| 37 |
{ |
| 38 |
if (message_current < message_end) |
| 39 |
{ |
| 40 |
message_current += 1; |
| 41 |
message_length = string_length(message[message_current]); |
| 42 |
characters = 0; |
| 43 |
message_draw = ""; |
| 44 |
} |
| 45 |
else |
| 46 |
{ |
| 47 |
fade_out = true; |
| 48 |
no_loop = true; |
| 49 |
} |
| 50 |
} |
| 51 |
} |
| 52 |
script_execute(scr_text_counter); |