|
1
|
if (sprite_index == spr_mug_broken)
|
|
2
|
{
|
|
3
|
if (solid == false && !place_meeting(x, y, obj_pl))
|
|
4
|
solid = true;
|
|
5
|
if (keyboard_multicheck_pressed(0) && scr_interactscr_interact
function scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} ())
|
|
6
|
{
|
|
7
|
scr_textscr_text
function scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} ();
|
|
8
|
waiter = 1;
|
|
9
|
}
|
|
10
|
if (waiter == 1)
|
|
11
|
{
|
|
12
|
with (msg)
|
|
13
|
{
|
|
14
|
message[0] = "* (Take the mug shards?)";
|
|
15
|
ch_msg = 0;
|
|
16
|
ch[1] = "Yes";
|
|
17
|
ch[2] = "No";
|
|
18
|
if (outcome == 1)
|
|
19
|
{
|
|
20
|
if (scr_itemscr_item
function scr_item(arg0)
{
nm = arg0;
for (var i = 1; i <= 8; i++)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm;
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Glass Ammo"))
|
|
21
|
{
|
|
22
|
message[1] = "* (Obtained Glass Ammo!)";
|
|
23
|
global.dunes_flag[33] = 1;
|
|
24
|
instance_destroy(other);
|
|
25
|
}
|
|
26
|
else
|
|
27
|
{
|
|
28
|
message[1] = "* (Not enough inventory space.)";
|
|
29
|
}
|
|
30
|
}
|
|
31
|
else if (outcome == 2)
|
|
32
|
{
|
|
33
|
other.waiter = 0;
|
|
34
|
global.dialogue_open = false;
|
|
35
|
}
|
|
36
|
}
|
|
37
|
}
|
|
38
|
}
|