1 |
var geno_snowdin = false; |
2 |
if (global.geno_complete[2] == 1) |
3 |
geno_snowdin = true; |
4 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
5 |
{ |
6 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
7 |
is_talking = true; |
8 |
waiter = 1; |
9 |
} |
10 |
if (waiter == 1) |
11 |
{ |
12 |
with (msg) |
13 |
{ |
14 |
portrait = false; |
15 |
sndfnt = 99; |
16 |
if (global.route == 3 || geno_snowdin) |
17 |
{ |
18 |
if (geno_snowdin == false) |
19 |
{ |
20 |
message[0] = "* I'm missing a mitten."; |
21 |
message[1] = "* You would expect my right hand# would feel more cozy than my# left, but..."; |
22 |
message[2] = "* I don't feel cozy at all."; |
23 |
} |
24 |
else |
25 |
{ |
26 |
message[0] = "* (There's a single mitten on# the ground.)"; |
27 |
message[1] = "* (It seems as if it was recently# discarded.)"; |
28 |
} |
29 |
} |
30 |
else |
31 |
{ |
32 |
switch (global.snowdin_flag[9]) |
33 |
{ |
34 |
case 0: |
35 |
message[0] = "* I wish my left hand was as cozy# as my right."; |
36 |
message[1] = "* Normally I have two mittens so# my warmth is symmetrical."; |
37 |
message[2] = "* But I think my left mitten took# a vacation or something."; |
38 |
message[3] = "* It just left me."; |
39 |
global.snowdin_flag[9] = 1; |
40 |
break; |
41 |
case 1: |
42 |
if (scr_item_exists_check("Soggy Mitten")) |
43 |
{ |
44 |
if (message_current == 0 || message_current == 7) |
45 |
other.is_talking = false; |
46 |
if (message_current == 1) |
47 |
other.is_talking = true; |
48 |
if (message_current == 7) |
49 |
{ |
50 |
other.is_talking = false; |
51 |
other.sprite_index = spr_donald_glover_glove_snowdin_yellow; |
52 |
scr_item_removescr_item_removefunction scr_item_remove(arg0)
{
for (i = 1; i <= 8; i += 1)
{
if (global.item_slot[i] == arg0)
{
while (i < 8)
{
global.item_slot[i] = global.item_slot[i + 1];
i += 1;
}
global.item_slot[8] = "Nothing";
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Soggy Mitten"); |
53 |
scr_itemscr_itemfunction scr_item(arg0)
{
nm = arg0;
for (var i = 1; i <= 8; i++)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm;
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Snowdin Map"); |
54 |
global.snowdin_flag[9] = 2; |
55 |
} |
56 |
message[0] = "* (You take out the soggy mitten.)"; |
57 |
message[1] = "* That's my missing mitten!"; |
58 |
message[2] = "* Just in time too!"; |
59 |
message[3] = "* My left hand was getting so# jealous! I just can't live with# that much civil unrest!"; |
60 |
message[4] = "* I should really pay you back..."; |
61 |
message[5] = "* But I don't think I have# anything worth as much as my# mitten..."; |
62 |
message[6] = "* I know! Take this. It's a map# of Snowdin!"; |
63 |
message[7] = "* (You got a Snowdin map. It's# drawn in crayon.)"; |
64 |
} |
65 |
else |
66 |
{ |
67 |
message[0] = "* I wish my left hand was as cozy# as my right."; |
68 |
message[1] = "* Normally I have two mittens so# my warmth is symmetrical."; |
69 |
message[2] = "* But I think my left mitten took# a vacation or something."; |
70 |
message[3] = "* It just left me."; |
71 |
} |
72 |
break; |
73 |
case 2: |
74 |
message[0] = "* My left mitten is more damp# than I remembered..."; |
75 |
message[1] = "* It's okay."; |
76 |
message[2] = "* I'll just leave my right mitten# in the snow until it's just as# soggy!"; |
77 |
break; |
78 |
} |
79 |
} |
80 |
} |
81 |
} |
82 |
if (instance_exists(obj_dialogue) && is_talking == true) |
83 |
{ |
84 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
85 |
{ |
86 |
image_speed = 0; |
87 |
image_index = 0; |
88 |
} |
89 |
else |
90 |
{ |
91 |
image_speed = 0.2; |
92 |
} |
93 |
} |
94 |
else |
95 |
{ |
96 |
is_talking = false; |
97 |
} |
98 |
if (!global.dialogue_open && waiter == 1) |
99 |
waiter = 0; |