| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | image_index = 1; |
| 5 | image_speed = 0; |
| 6 | image_xscale = 2; |
| 7 | image_yscale = 2; |
| 8 | image_alpha = 0; |
| 9 | direction = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
| 10 | image_angle = direction + 90; |
| 11 | audio_play_sound(snd_undertale_appear, 1, 0); |
| 12 | scene = 0; |
| 13 | cutscene_timer = 0; |
| 14 | draw_offset_x = 0; |
| 15 | draw_offset_y = 0; |