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gml_Object_obj_glowey_1_attack_eye_Create_0

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1
if (live_call())
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("flowey", "void", "void");
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image_index = 1;
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image_speed = 0;
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image_xscale = 2;
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image_yscale = 2;
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image_alpha = 0;
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direction = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y);
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image_angle = direction + 90;
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audio_play_sound(snd_undertale_appear, 1, 0);
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scene = 0;
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cutscene_timer = 0;
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draw_offset_x = 0;
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draw_offset_y = 0;