1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_index = 1; |
5 | image_speed = 0; |
6 | image_xscale = 2; |
7 | image_yscale = 2; |
8 | image_alpha = 0; |
9 | direction = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
10 | image_angle = direction + 90; |
11 | audio_play_sound(snd_undertale_appear, 1, 0); |
12 | scene = 0; |
13 | cutscene_timer = 0; |
14 | draw_offset_x = 0; |
15 | draw_offset_y = 0; |