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gml_Object_obj_guardener_body_Create_0

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1
layer_create(depth, "sequence_layer");
2
idle_sequence = layer_sequence_create("sequence_layer", x, y, 2);
3
guardener_stop_animating = false;
4
damage_disjoint_count = 0;
5
damage_disjoint_x = 0;
6
damage_disjoint_timer = 2;
7
damage_disjoint_timer_max = 2;
8
no_loop_damage_disjoint_count = false;
9
no_loop_create_clouds = false;
10
starting_point_x = x;
11
starting_point_y = y;
12
low_hp_noloop = false;
13
death_noloop = false;
14
image_xscale = 2;
15
image_yscale = 2;