1 | if (live_call()) |
2 | return global.live_result; |
3 | if (curr_fill != 0) |
4 | { |
5 | switch (global.action_2_selected_count) |
6 | { |
7 | case 1: |
8 | curr_fill = 5; |
9 | break; |
10 | case 2: |
11 | curr_fill = 4; |
12 | break; |
13 | case 3: |
14 | curr_fill = 3; |
15 | break; |
16 | case 4: |
17 | curr_fill = 2; |
18 | break; |
19 | case 5: |
20 | curr_fill = 1; |
21 | break; |
22 | } |
23 | } |
24 | if (global.enemy_attacking == true && curr_fill == prev_fill && global.action_2_selected_count < 5) |
25 | is_hidden = true; |
26 | else |
27 | is_hidden = false; |
28 | if (!is_hidden) |
29 | { |
30 | x = lerp(x, 30, 0.15); |
31 | y = 197; |
32 | } |
33 | else |
34 | { |
35 | x = lerp(x, -100, 0.25); |
36 | } |