| 1 |
var battle_box = 3154; |
| 2 |
var j = 2; |
| 3 |
i = ds_list_size(x_list) - 1; |
| 4 |
while (i >= 0) |
| 5 |
{ |
| 6 |
var x0 = ds_list_find_value(x_list, i); |
| 7 |
var y0 = ds_list_find_value(y_list, i); |
| 8 |
var angle0 = 0; |
| 9 |
var image_alpha_trail = 1 / j; |
| 10 |
draw_sprite_ext(trail_sprite, 0, x0, y0, 1, 1, angle0, c_white, image_alpha_trail * image_alpha); |
| 11 |
j += 1; |
| 12 |
i -= 1; |
| 13 |
} |
| 14 |
if (movement_mode == 2) |
| 15 |
{ |
| 16 |
var draw_circle_alpha = image_alpha * circle_alpha; |
| 17 |
draw_set_alpha(draw_circle_alpha); |
| 18 |
draw_set_color(c_white); |
| 19 |
draw_circle(battle_box.x, battle_box.y, base_distance, false); |
| 20 |
draw_set_color(c_black); |
| 21 |
draw_circle(battle_box.x, battle_box.y, base_distance - 2, false); |
| 22 |
draw_set_alpha(1); |
| 23 |
} |
| 24 |
draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_white, image_alpha); |