1 |
var battle_box = 3154; |
2 |
var j = 2; |
3 |
i = ds_list_size(x_list) - 1; |
4 |
while (i >= 0) |
5 |
{ |
6 |
var x0 = ds_list_find_value(x_list, i); |
7 |
var y0 = ds_list_find_value(y_list, i); |
8 |
var angle0 = 0; |
9 |
var image_alpha_trail = 1 / j; |
10 |
draw_sprite_ext(trail_sprite, 0, x0, y0, 1, 1, angle0, c_white, image_alpha_trail * image_alpha); |
11 |
j += 1; |
12 |
i -= 1; |
13 |
} |
14 |
if (movement_mode == 2) |
15 |
{ |
16 |
var draw_circle_alpha = image_alpha * circle_alpha; |
17 |
draw_set_alpha(draw_circle_alpha); |
18 |
draw_set_color(c_white); |
19 |
draw_circle(battle_box.x, battle_box.y, base_distance, false); |
20 |
draw_set_color(c_black); |
21 |
draw_circle(battle_box.x, battle_box.y, base_distance - 2, false); |
22 |
draw_set_alpha(1); |
23 |
} |
24 |
draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_white, image_alpha); |