1 |
if (is_dashing || dash_grace > 0) |
2 |
exit; |
3 |
vulnerable = false; |
4 |
global.hit_self = true; |
5 |
if (global.current_pp_self > 0) |
6 |
{ |
7 |
instance_create(x, y, obj_heart_battle_effect_expand); |
8 |
for (i = 0; i < 5; i++) |
9 |
instance_create(x, y, obj_heart_battle_effect_shard); |
10 |
global.current_pp_self -= 1; |
11 |
audio_play_sound(snd_mirrorbreak1, 20, false); |
12 |
} |
13 |
else |
14 |
{ |
15 |
if (damage_number == 1) |
16 |
global.current_hp_self -= damage; |
17 |
else if (damage_number == 2) |
18 |
global.current_hp_self -= damage_2; |
19 |
else if (damage_number == 3) |
20 |
global.current_hp_self -= damage_3; |
21 |
audio_play_sound(snd_hurt, 20, false); |
22 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (12, 6); |
23 |
} |
24 |
alarm[0] |