| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (vulnerable == false) |
| 4 |
{ |
| 5 |
if (!alarm[3]) |
| 6 |
{ |
| 7 |
draw_sprite_hurt = true; |
| 8 |
alarm[3] = 2; |
| 9 |
} |
| 10 |
} |
| 11 |
else |
| 12 |
{ |
| 13 |
draw_sprite_hurt = false; |
| 14 |
alarm[3] = -1; |
| 15 |
} |
| 16 |
if (global.current_pp_self < 0) |
| 17 |
global.current_pp_self = 0; |
| 18 |
if (global.current_sp_self < 0) |
| 19 |
global.current_sp_self = 0; |
| 20 |
if (global.current_hp_self < 0) |
| 21 |
global.current_hp_self = 0; |
| 22 |
if (global.current_hp_self == 0) |
| 23 |
{ |
| 24 |
global.heart_battle_fighting_x = x; |
| 25 |
global.heart_battle_fighting_y = y; |
| 26 |
with (obj_battle_generator) |
| 27 |
audio_extend = false; |
| 28 |
audio_stop_all(); |
| 29 |
room_goto(rm_death_screen Death screen); |
| 30 |
} |