1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (vulnerable == false) |
4 |
{ |
5 |
if (!alarm[3]) |
6 |
{ |
7 |
draw_sprite_hurt = true; |
8 |
alarm[3] = 2; |
9 |
} |
10 |
} |
11 |
else |
12 |
{ |
13 |
draw_sprite_hurt = false; |
14 |
alarm[3] = -1; |
15 |
} |
16 |
if (global.current_pp_self < 0) |
17 |
global.current_pp_self = 0; |
18 |
if (global.current_sp_self < 0) |
19 |
global.current_sp_self = 0; |
20 |
if (global.current_hp_self < 0) |
21 |
global.current_hp_self = 0; |
22 |
if (global.current_hp_self == 0) |
23 |
{ |
24 |
global.heart_battle_fighting_x = x; |
25 |
global.heart_battle_fighting_y = y; |
26 |
with (obj_battle_generator) |
27 |
audio_extend = false; |
28 |
audio_stop_all(); |
29 |
room_goto(rm_death_screen Death screen); |
30 |
} |