if live_call()
return global.live_result;
if (draw_sprite_hurt == false)
draw_sprite_hurt = true
else
draw_sprite_hurt = false
alarm[3] = 2gml_Object_obj_heart_battle_fighting_yellow_final_Alarm_3.gmlif live_call() return global.live_result; if (draw_sprite_hurt == false) draw_sprite_hurt = true else draw_sprite_hurt = false alarm[3] = 2