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gml_Object_obj_heart_battle_fighting_yellow_final_Alarm_3

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1
if (live_call())
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    return global.live_result;
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if (draw_sprite_hurt == false)
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    draw_sprite_hurt = true;
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else
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    draw_sprite_hurt = false;
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alarm[3] = 2;
gml_Object_obj_heart_battle_fighting_yellow_final_Alarm_3.gml

if (live_call()) return global.live_result; if (draw_sprite_hurt == false) draw_sprite_hurt = true; else draw_sprite_hurt = false; alarm[3] = 2;