if (live_call())
return global.live_result;
if (draw_sprite_hurt == false)
draw_sprite_hurt = true;
else
draw_sprite_hurt = false;
alarm[3] = 2;gml_Object_obj_heart_battle_fighting_yellow_final_Alarm_3.gmlif (live_call()) return global.live_result; if (draw_sprite_hurt == false) draw_sprite_hurt = true; else draw_sprite_hurt = false; alarm[3] = 2;