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gml_Object_obj_heart_battle_fighting_yellow_final_Alarm_3

related scripts: Alarm_1 • Alarm_2 • Alarm_3 • Create_0 • Destroy_0 • Draw_0 • Other_11 • Other_12 • Other_25 • Other_5 • Other_7 • Step_0 • Step_2

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
if (draw_sprite_hurt == false)
4
    draw_sprite_hurt = true;
5
else
6
    draw_sprite_hurt = false;
7
alarm[3]
 = 2;
gml_Object_obj_heart_battle_fighting_yellow_final_Alarm_3.gml

if (live_call()) return global.live_result; if (draw_sprite_hurt == false) draw_sprite_hurt = true; else draw_sprite_hurt = false; alarm[3]
 = 2;