1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
script_execute(scr_controls_battle_heart_red); |
4 |
charge_percentage = charge_time / charge_time_max; |
5 |
x_previous = x; |
6 |
y_previous = y; |
7 |
move_x = key_left + key_right; |
8 |
move_y = key_down + key_up; |
9 |
hsp = move_x * walk_speed; |
10 |
vsp = move_y * walk_speed; |
11 |
if (is_dashing) |
12 |
{ |
13 |
var ghost = instance_create_depth(x, y, depth, obj_dash_ghost); |
14 |
ghost.sprite_index = base_sprite; |
15 |
hsp = move_x_dash * dash_speed; |
16 |
vsp = move_y_dash * dash_speed; |
17 |
dash_timer--; |
18 |
if (dash_timer <= 0) |
19 |
is_dashing = false; |
20 |
} |
21 |
else |
22 |
{ |
23 |
dash_timer = dash_distance; |
24 |
} |
25 |
hsp += hsp_factor; |
26 |
vsp += vsp_factor; |
27 |
var left_boundary, right_boundary, top_boundary, bottom_boundary; |
28 |
if (room == rm_battle_flowey_phase_2) |
29 |
{ |
30 |
right_boundary = room_width; |
31 |
left_boundary = 0; |
32 |
top_boundary = 260; |
33 |
bottom_boundary = room_height; |
34 |
} |
35 |
else |
36 |
{ |
37 |
right_boundary = obj_dialogue_box_battle_transformation_any.bbox_right - 4; |
38 |
left_boundary = obj_dialogue_box_battle_transformation_any.bbox_left + 4; |
39 |
top_boundary = obj_dialogue_box_battle_transformation_any.bbox_top + 4; |
40 |
bottom_boundary = obj_dialogue_box_battle_transformation_any.bbox_bottom - 4; |
41 |
} |
42 |
if (sign(hsp) == -1 && (bbox_left + hsp) <= left_boundary) |
43 |
{ |
44 |
while ((bbox_left + sign(hsp)) > left_boundary) |
45 |
x += sign(hsp); |
46 |
is_dashing = false; |
47 |
hsp = 0; |
48 |
} |
49 |
else if (sign(hsp) == 1 && (bbox_right + hsp) >= right_boundary) |
50 |
{ |
51 |
while ((bbox_right + sign(hsp)) < right_boundary) |
52 |
x += sign(hsp); |
53 |
is_dashing = false; |
54 |
hsp = 0; |
55 |
} |
56 |
x += hsp; |
57 |
if (sign(vsp) == -1 && (bbox_top + vsp) <= top_boundary) |
58 |
{ |
59 |
while ((bbox_top + sign(vsp)) > top_boundary) |
60 |
y += sign(vsp); |
61 |
is_dashing = false; |
62 |
vsp = 0; |
63 |
} |
64 |
else if (sign(vsp) == 1 && (bbox_bottom + vsp) >= bottom_boundary) |
65 |
{ |
66 |
while ((bbox_bottom + sign(vsp)) < bottom_boundary) |
67 |
y += sign(vsp); |
68 |
is_dashing = false; |
69 |
vsp = 0; |
70 |
} |
71 |
y += vsp; |
72 |
var collider_id = instance_place(x, y + vsp, obj_martlet_attack_glass); |
73 |
if (collider_id != -4) |
74 |
{ |
75 |
if (vsp != 0) |
76 |
{ |
77 |
} |
78 |
} |
79 |
obj_heart_red_hitbox.x = x; |
80 |
obj_heart_red_hitbox.y = y; |
81 |
if (instance_exists(obj_heart_battle_effect_glow)) |
82 |
{ |
83 |
obj_heart_battle_effect_glow.x = x; |
84 |
obj_heart_battle_effect_glow.y = y; |
85 |
} |
86 |
if (moveable == true && global.current_sp_self > 0) |
87 |
{ |
88 |
var can_trail = false; |
89 |
trail_cc_current += 1; |
90 |
if (trail_cc_current >= trail_cc_max) |
91 |
{ |
92 |
can_trail = true; |
93 |
trail_cc_current = 0; |
94 |
} |
95 |
if (can_trail == true) |
96 |
{ |
97 |
ds_list_add(x_list, x); |
98 |
ds_list_add(y_list, y); |
99 |
while (ds_list_size(x_list) > max_points_trail) |
100 |
{ |
101 |
ds_list_delete(x_list, 0); |
102 |
ds_list_delete(y_list, 0); |
103 |
} |
104 |
} |
105 |
} |
106 |
else if (ds_list_size(x_list) > 0) |
107 |
{ |
108 |
ds_list_clear(x_list); |
109 |
} |
110 |
if (room == rm_battle_flowey_phase_2) |
111 |
{ |
112 |
if (sprite_index == spr_heart_yellow_down) |
113 |
{ |
114 |
base_sprite = 1661; |
115 |
var dash_disable = true; |
116 |
if (instance_exists(obj_flowey_battle_final)) |
117 |
{ |
118 |
for (var i = 0; i < array_length(obj_flowey_battle_final.petal_alive); i++) |
119 |
{ |
120 |
if (obj_flowey_battle_final.petal_alive[i] == false) |
121 |
dash_disable = false; |
122 |
} |
123 |
} |
124 |
if (dash_disable == true) |
125 |
{ |
126 |
is_dashing = false; |
127 |
can_dash = false; |
128 |
} |
129 |
} |
130 |
else |
131 |
{ |
132 |
base_sprite = 1662; |
133 |
} |
134 |
} |
135 |
if ((abs(move_x) + abs(move_y)) == 0) |
136 |
{ |
137 |
if (keyboard_multicheck_pressed(1)) |
138 |
dash_buffered = true; |
139 |
if (keyboard_multicheck_released(1) && dash_buffered == true) |
140 |
dash_buffered = false; |
141 |
} |
142 |
if ((keyboard_multicheck_pressed(1) || dash_buffered) && moveable == true && can_dash == true && (abs(move_x) + abs(move_y)) != 0) |
143 |
{ |
144 |
audio_play_sound(snd_yellow_soul_dash, 1, 0); |
145 |
dash_overlay = 1.1; |
146 |
move_x_dash = move_x; |
147 |
move_y_dash = move_y; |
148 |
dash_grace = dash_grace_max; |
149 |
is_dashing = true; |
150 |
dash_buffered = false; |
151 |
can_dash = false; |
152 |
} |
153 |
if (!can_dash && !is_dashing) |
154 |
{ |
155 |
if (dash_grace > 0) |
156 |
dash_grace--; |
157 |
if (dash_delay > 0) |
158 |
{ |
159 |
dash_delay--; |
160 |
} |
161 |
else |
162 |
{ |
163 |
dash_grace = 0; |
164 |
dash_delay = dash_delay_max; |
165 |
can_dash = true; |
166 |
} |
167 |
} |
168 |
if (keyboard_multicheck_released(1) && is_dashing && can_cancel_dash) |
169 |
is_dashing = false; |
170 |
if (dash_overlay > 0) |
171 |
dash_overlay -= 0.1; |
172 |
shoot_delay = 10; |
173 |
if (shoot_buffer <= 0) |
174 |
{ |
175 |
if (keyboard_multicheck_pressed(0)) |
176 |
shoot_buffer = 10; |
177 |
} |
178 |
else |
179 |
{ |
180 |
shoot_buffer--; |
181 |
} |
182 |
var turn_angle_target_final = turn_angle_target - 90; |
183 |
switch (turn_state) |
184 |
{ |
185 |
case 0: |
186 |
if (image_angle != turn_angle_target_final) |
187 |
turn_state += 1; |
188 |
break; |
189 |
case 1: |
190 |
image_xscale += 0.25; |
191 |
image_yscale += 0.25; |
192 |
if (image_xscale > 1.5) |
193 |
turn_state += 1; |
194 |
break; |
195 |
case 2: |
196 |
image_angle += (angle_difference(turn_angle_target_final, image_angle) * 0.2); |
197 |
if (image_xscale > 1) |
198 |
image_xscale -= 0.2; |
199 |
else |
200 |
image_xscale = 1; |
201 |
if (angle_difference(image_angle, turn_angle_target_final) < 1) |
202 |
{ |
203 |
image_angle = turn_angle_target_final; |
204 |
image_xscale = 1; |
205 |
turn_state = 0; |
206 |
show_debug_message("LOCKED " + string(turn_angle_target_final)); |
207 |
} |
208 |
image_yscale = image_xscale; |
209 |
break; |
210 |
} |
211 |
if (turn_state > 0) |
212 |
{ |
213 |
if (instance_exists(obj_heart_yellow_shot_blast)) |
214 |
{ |
215 |
} |
216 |
} |
217 |
if (instance_exists(obj_heart_yellow_shot_blast)) |
218 |
{ |
219 |
can_shoot = false; |
220 |
alarm[1] = shoot_delay; |
221 |
} |
222 |
if (keyboard_multicheck_pressed(2) && global.option_autoshoot) |
223 |
{ |
224 |
if (global.autofire_on) |
225 |
global.autofire_on = false; |
226 |
else |
227 |
global.autofire_on = true; |
228 |
} |
229 |
if (global.option_autoshoot == false) |
230 |
global.autofire_on = false; |
231 |
|
232 |
function fireCheck() |
233 |
{ |
234 |
if (global.autofire_on == true || (global.autofire_on == false && keyboard_multicheck_pressed(0))) |
235 |
return true; |
236 |
return false; |
237 |
} |
238 |
|
239 |
if ((fireCheck() || shoot_buffer > 0) && sprite_index != spr_heart_yellow_down && moveable == true && can_shoot == true && !blast_is_firing && !is_charging) |
240 |
{ |
241 |
shoot_buffer = 0; |
242 |
sprite_index = spr_heart_yellow_shoot; |
243 |
image_index = 0; |
244 |
image_speed = 1; |
245 |
var yy = y - 6; |
246 |
var xx = x + 0.5; |
247 |
if (image_angle == 90 || image_angle == 270) |
248 |
{ |
249 |
yy = y; |
250 |
xx = x; |
251 |
} |
252 |
if (image_angle == 180) |
253 |
yy = y + 6; |
254 |
var shot = instance_create_depth(xx, yy, -10000, obj_heart_yellow_shot); |
255 |
shot.direction = image_angle + 90; |
256 |
shot.image_angle = image_angle; |
257 |
can_shoot = false; |
258 |
alarm[1] = shoot_delay; |
259 |
} |
260 |
if (keyboard_multicheck(0) && !is_charging && sprite_index != spr_heart_yellow_down && moveable == true && !blast_is_firing && can_charge == true) |
261 |
{ |
262 |
if (!alarm[2]) |
263 |
alarm[2] = 7; |
264 |
} |
265 |
if (keyboard_multicheck_released(0) || keyboard_multicheck_pressed(2)) |
266 |
{ |
267 |
alarm[2] = -1; |
268 |
if (is_charging == true) |
269 |
{ |
270 |
is_charging = false; |
271 |
charge_time = charge_time_max; |
272 |
sprite_index = spr_heart_yellow_up; |
273 |
image_index = 0; |
274 |
image_speed = 0; |
275 |
if (is_charged == true) |
276 |
{ |
277 |
if (charged_shot_type == 1) |
278 |
{ |
279 |
var yy = y - 6; |
280 |
var xx = x + 0.5; |
281 |
if (image_angle == 90 || image_angle == 270) |
282 |
{ |
283 |
yy = y; |
284 |
xx = x; |
285 |
} |
286 |
var shot_big = instance_create_depth(xx, yy, -10000, obj_heart_yellow_shot_big); |
287 |
shot_big.direction = image_angle + 90; |
288 |
shot_big.image_angle = image_angle; |
289 |
is_charged = false; |
290 |
can_shoot = false; |
291 |
alarm[1] = shoot_delay; |
292 |
sprite_index = spr_heart_yellow_shoot; |
293 |
image_index = 0; |
294 |
image_speed = 1; |
295 |
} |
296 |
else if (charged_shot_type == 2) |
297 |
{ |
298 |
var shot_big = instance_create_depth(x, y, -10000, obj_heart_yellow_shot_blast); |
299 |
var image_angle_final = turn_angle_target_final; |
300 |
shot_big.direction = image_angle_final + 90; |
301 |
shot_big.image_angle = image_angle_final; |
302 |
is_charged = false; |
303 |
blast_is_firing = true; |
304 |
sprite_index = spr_heart_yellow_shoot; |
305 |
image_index = 0; |
306 |
image_speed = 0; |
307 |
} |
308 |
} |
309 |
} |
310 |
} |
311 |
if (is_charging) |
312 |
{ |
313 |
if (!audio_is_playing(snd_chargeshot_charge)) |
314 |
{ |
315 |
charge_sound = audio_play_sound(snd_chargeshot_charge, 1, 1); |
316 |
audio_sound_gain(charge_sound, 0.8, 0); |
317 |
audio_sound_pitch(charge_sound, 0.5); |
318 |
} |
319 |
if (charge_time > 0) |
320 |
{ |
321 |
charge_time -= 1; |
322 |
} |
323 |
else if (!is_charged) |
324 |
{ |
325 |
var ready_sound = audio_play_sound(snd_undertale_flash, 1, 0); |
326 |
audio_sound_gain(ready_sound, 0.5, 0); |
327 |
audio_sound_gain(charge_sound, 0, 1000); |
328 |
is_charged = true; |
329 |
sprite_index = spr_heart_yellow_ready; |
330 |
image_index = 0; |
331 |
image_speed = 1; |
332 |
} |
333 |
} |
334 |
else |
335 |
{ |
336 |
audio_stop_sound(charge_sound); |
337 |
is_charged = false; |
338 |
if (sprite_index == spr_heart_yellow_ready) |
339 |
{ |
340 |
sprite_index = spr_heart_yellow_up; |
341 |
image_index = 0; |
342 |
image_speed = 0; |
343 |
} |
344 |
} |
345 |
if (audio_is_playing(charge_sound)) |
346 |
{ |
347 |
var pitch_original = audio_sound_get_pitch(charge_sound); |
348 |
if (pitch_original < 0.99) |
349 |
audio_sound_pitch(charge_sound, 1 - (0.5 * charge_percentage)); |
350 |
else |
351 |
audio_sound_pitch(charge_sound, 1); |
352 |
} |
353 |
if (blast_is_firing && !instance_exists(obj_heart_yellow_shot_blast)) |
354 |
{ |
355 |
blast_is_firing = false; |
356 |
sprite_index = spr_heart_yellow_up; |
357 |
image_index = 0; |
358 |
image_speed = 0; |
359 |
} |
360 |
event_user(15); |