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gml_Object_obj_heart_battle_fighting_yellow_final_Alarm_2

related scripts: Alarm_1 • Alarm_2 • Alarm_3 • Create_0 • Destroy_0 • Draw_0 • Other_11 • Other_12 • Other_25 • Other_5 • Other_7 • Step_0 • Step_2

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1
is_charging = true;