1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var turns_passed = global.attack_cycle; |
4 |
var turns_passed_max = global.attack_cycle_max; |
5 |
var main_heart; |
6 |
if (in_battle_twitch == true && !in_battle_twitch_finished) |
7 |
{ |
8 |
main_heart = 2979; |
9 |
if (in_battle_twitch_timer < 100) |
10 |
in_battle_twitch_timer++; |
11 |
else |
12 |
in_battle_twitch_finished = true; |
13 |
var modifier = in_battle_twitch_timer / 100; |
14 |
probability = modifier * 80; |
15 |
if (random(100) < probability) |
16 |
{ |
17 |
var twitch_sound = audio_play_sound(snd_soul_charge, 1, 0); |
18 |
audio_sound_pitch(twitch_sound, 1 + modifier); |
19 |
var twitch_heart = instance_create_depth(main_heart.x + random_range(-3, 3), main_heart.y + random_range(-3, 3), -800, obj_heart_battle_menu_effect_axis_geno_twitch); |
20 |
with (twitch_heart) |
21 |
{ |
22 |
var twitch_range = (turns_passed / turns_passed_max) * 40; |
23 |
image_angle = random_range(-twitch_range, twitch_range); |
24 |
} |
25 |
} |
26 |
exit; |
27 |
} |
28 |
if (instance_exists(obj_heart_battle_menu) && obj_heart_battle_menu.image_alpha > 0) |
29 |
main_heart = 2971; |
30 |
else if (instance_exists(obj_heart_battle_menu_act) && obj_heart_battle_menu_act.image_alpha > 0) |
31 |
main_heart = 2975; |
32 |
else if (instance_exists(obj_heart_battle_menu_fight) && obj_heart_battle_menu_fight.image_alpha > 0) |
33 |
main_heart = 2972; |
34 |
else if (instance_exists(obj_heart_battle_menu_item) && obj_heart_battle_menu_item.image_alpha > 0) |
35 |
main_heart = 2976; |
36 |
else if (instance_exists(obj_heart_battle_menu_mercy) && obj_heart_battle_menu_mercy.image_alpha > 0) |
37 |
main_heart = 2977; |
38 |
else if (instance_exists(obj_heart_battle_menu_flee) && obj_heart_battle_menu_flee.image_alpha > 0) |
39 |
main_heart = 2978; |
40 |
else |
41 |
exit; |
42 |
var probability = (turns_passed / turns_passed_max) * 70; |
43 |
if (random(100) < probability) |
44 |
{ |
45 |
var twitch_heart = instance_create_depth(main_heart.x, main_heart.y, -800, obj_heart_battle_menu_effect_axis_geno_twitch); |
46 |
with (twitch_heart) |
47 |
{ |
48 |
var twitch_range = (turns_passed / turns_passed_max) * 40; |
49 |
image_angle = random_range(-twitch_range, twitch_range); |
50 |
} |
51 |
} |