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gml_Object_obj_heart_death_screen_red_split_Create_0

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1
image_speed = 0;
2
image_index = 0;
3
alarm[0] = 45;
gml_Object_obj_heart_death_screen_red_split_Alarm_0.gml

image_index = 1; audio_play_sound(snd_soul_gameover_hit, 20, false);
4
alarm[1] = 90;
gml_Object_obj_heart_death_screen_red_split_Alarm_1.gml

instance_create(x, y, obj_heart_death_screen_broken_shard); instance_create(x, y, obj_heart_death_screen_broken_shard); instance_create(x, y, obj_heart_death_screen_broken_shard); instance_create(x, y, obj_heart_death_screen_broken_shard); instance_create(x, y, obj_heart_death_screen_broken_shard); audio_play_sound(snd_soul_gameover_hit_break, 20, false); instance_destroy();
5
audio_play_sound(snd_hurt, 20, false);
6
var player_character = global.player_character;
7
sprite_index = spr_heart_yellow_split;