instance_create(x, y, obj_heart_death_screen_broken_shard);
instance_create(x, y, obj_heart_death_screen_broken_shard);
instance_create(x, y, obj_heart_death_screen_broken_shard);
instance_create(x, y, obj_heart_death_screen_broken_shard);
instance_create(x, y, obj_heart_death_screen_broken_shard);
audio_play_sound(snd_soul_gameover_hit_break, 20, false);
instance_destroy();