1 | if (obj_heart_battle_fighting_parent.vulnerable == true) |
2 | { |
3 | collide_id = other.id; |
4 | with (obj_heart_battle_fighting_parent) |
5 | { |
6 | collide_id = obj_heart_hitbox_parent.collide_id; |
7 | damage_number = collide_id.damage_number; |
8 | } |
9 | if (!instance_exists(obj_dialogue_box_battle_transformation_any) || other.depth < obj_dialogue_box_battle_transformation_any.depth) |
10 | hit = true; |
11 | else |
12 | hit = false; |
13 | } |
14 | else |
15 | { |
16 | hit = false; |
17 | } |
18 | event_user(1); |