1 |
depth = -room_height - 10000; |
2 |
point_x1 = x; |
3 |
point_y1 = y; |
4 |
point_x2 = __view_get(e__VW.XView, 0) + 24; |
5 |
point_y2 = __view_get(e__VW.YView, 0) + 227; |
6 |
script_execute(scr_determine_heart_initiate_battle_position_yellow); |
7 |
angle = point_direction(point_x1, point_y1, point_x2, point_y2); |
8 |
power_x = power(abs(point_x1 - point_x2), 2); |
9 |
power_y = power(abs(point_y1 - point_y2), 2); |
10 |
move_factor = 15; |
11 |
move_speed = sqrt(power_x + power_y) / move_factor; |
12 |
no_loop = false; |
13 |
audio_play_sound(snd_soul_battle_start, 20, false); |
14 |
sprite_index = spr_heart_yellow_overworld; |
15 |
|
16 |
enum e__VW |
17 |
{ |
18 |
XView, |
19 |
YView, |
20 |
WView, |
21 |
HView, |
22 |
Angle, |
23 |
HBorder, |
24 |
VBorder, |
25 |
HSpeed, |
26 |
VSpeed, |
27 |
Object, |
28 |
Visible, |
29 |
XPort, |
30 |
YPort, |
31 |
WPort, |
32 |
HPort, |
33 |
Camera, |
34 |
SurfaceID |
35 |
} |