| 1 |
depth = -room_height - 10000; |
| 2 |
point_x1 = x; |
| 3 |
point_y1 = y; |
| 4 |
point_x2 = __view_get(e__VW.XView, 0) + 24; |
| 5 |
point_y2 = __view_get(e__VW.YView, 0) + 227; |
| 6 |
script_execute(scr_determine_heart_initiate_battle_position_yellow); |
| 7 |
angle = point_direction(point_x1, point_y1, point_x2, point_y2); |
| 8 |
power_x = power(abs(point_x1 - point_x2), 2); |
| 9 |
power_y = power(abs(point_y1 - point_y2), 2); |
| 10 |
move_factor = 15; |
| 11 |
move_speed = sqrt(power_x + power_y) / move_factor; |
| 12 |
no_loop = false; |
| 13 |
audio_play_sound(snd_soul_battle_start, 20, false); |
| 14 |
sprite_index = spr_heart_yellow_overworld; |
| 15 |
|
| 16 |
enum e__VW |
| 17 |
{ |
| 18 |
XView, |
| 19 |
YView, |
| 20 |
WView, |
| 21 |
HView, |
| 22 |
Angle, |
| 23 |
HBorder, |
| 24 |
VBorder, |
| 25 |
HSpeed, |
| 26 |
VSpeed, |
| 27 |
Object, |
| 28 |
Visible, |
| 29 |
XPort, |
| 30 |
YPort, |
| 31 |
WPort, |
| 32 |
HPort, |
| 33 |
Camera, |
| 34 |
SurfaceID |
| 35 |
} |