1 | if (image_alpha == 0) |
2 | { |
3 | audio_play_sound(snd_soul_battle_flash, 20, false); |
4 | image_alpha = 1; |
5 | flash_count += 1; |
6 | } |
7 | else |
8 | { |
9 | image_alpha = 0; |
10 | } |
11 | no_loop = false; |