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gml_Object_obj_heart_initiate_battle_Step_0

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1
if (start_delay > 0)
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{
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    start_delay -= 1;
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    exit;
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}
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var flDelay = flash_delay;
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if (image_alpha == 0 && no_loop == false)
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{
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    alarm[0] = flDelay;
gml_Object_obj_heart_initiate_battle_Alarm_0.gml

if (image_alpha == 0) { audio_play_sound(snd_soul_battle_flash, 20, false); image_alpha = 1; flash_count += 1; } else { image_alpha = 0; } no_loop = false;
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    no_loop = true;
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}
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if (image_alpha == 1 && no_loop == false && flash_count < 3)
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{
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    alarm[0] = flDelay;
gml_Object_obj_heart_initiate_battle_Alarm_0.gml

if (image_alpha == 0) { audio_play_sound(snd_soul_battle_flash, 20, false); image_alpha = 1; flash_count += 1; } else { image_alpha = 0; } no_loop = false;
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    no_loop = true;
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}
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if (flash_count == 3 && no_loop_2 == false)
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{
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    alarm[1] = flDelay;
gml_Object_obj_heart_initiate_battle_Alarm_1.gml

instance_create(x, y, obj_heart_initiate_battle_2); instance_destroy();
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    no_loop_2 = true;
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}