1 | if (start_delay > 0) |
2 | { |
3 | start_delay -= 1; |
4 | exit; |
5 | } |
6 | var flDelay = flash_delay; |
7 | if (image_alpha == 0 && no_loop == false) |
8 | { |
9 | alarm[0] = flDelay; |
10 | no_loop = true; |
11 | } |
12 | if (image_alpha == 1 && no_loop == false && flash_count < 3) |
13 | { |
14 | alarm[0] = flDelay; |
15 | no_loop = true; |
16 | } |
17 | if (flash_count == 3 && no_loop_2 == false) |
18 | { |
19 | alarm[1] = flDelay; |
20 | no_loop_2 = true; |
21 | } |