| 1 | image_xscale = 2; |
| 2 | image_yscale = 2; |
| 3 | moving = false; |
| 4 | flash_count = 0; |
| 5 | no_loop = false; |
| 6 | no_loop_2 = false; |
| 7 | image_alpha = 0; |
| 8 | hsp = (48 - x) / 25; |
| 9 | vsp = (454 - y) / 25; |
| 10 | hsp_sign = sign(hsp); |
| 11 | vsp_sign = sign(vsp); |
| 12 | x_position = x; |
| 13 | y_position = y; |
| 14 | no_loop_moving = false; |
| 15 | var player_character = global.player_character; |
| 16 | switch (player_character) |
| 17 | { |
| 18 | case "CLOVER": |
| 19 | sprite_index = spr_heart_yellow_overworld; |
| 20 | break; |
| 21 | } |