1 | image_xscale = 2; |
2 | image_yscale = 2; |
3 | moving = false; |
4 | flash_count = 0; |
5 | no_loop = false; |
6 | no_loop_2 = false; |
7 | image_alpha = 0; |
8 | hsp = (48 - x) / 25; |
9 | vsp = (454 - y) / 25; |
10 | hsp_sign = sign(hsp); |
11 | vsp_sign = sign(vsp); |
12 | x_position = x; |
13 | y_position = y; |
14 | no_loop_moving = false; |
15 | var player_character = global.player_character; |
16 | switch (player_character) |
17 | { |
18 | case "CLOVER": |
19 | sprite_index = spr_heart_yellow_overworld; |
20 | break; |
21 | } |