if (live_call())
return global.live_result;
var blast_collider = instance_create_depth(x, y, depth, obj_heart_yellow_shot_blast_collider);
alarm[1] = damage_tick_timer;gml_Object_obj_heart_yellow_shot_blast_Alarm_1.gmlif (live_call()) return global.live_result; var blast_collider = instance_create_depth(x, y, depth, obj_heart_yellow_shot_blast_collider); alarm[1] = damage_tick_timer;