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gml_Object_obj_heart_yellow_shot_blast_Alarm_1

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1
if (live_call())
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    return global.live_result;
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var blast_collider = instance_create_depth(x, y, depth, obj_heart_yellow_shot_blast_collider);
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alarm[1] = damage_tick_timer;
gml_Object_obj_heart_yellow_shot_blast_Alarm_1.gml

if (live_call()) return global.live_result; var blast_collider = instance_create_depth(x, y, depth, obj_heart_yellow_shot_blast_collider); alarm[1] = damage_tick_timer;