1 | with (instance_create_depth(205, 300, 0, obj_martlet_npc)) |
2 | { |
3 | can_walk = false; |
4 | up_sprite = 3617; |
5 | right_sprite = 3143; |
6 | down_sprite = 2486; |
7 | left_sprite = 3622; |
8 | up_sprite_idle = 2324; |
9 | right_sprite_idle = 3294; |
10 | down_sprite_idle = 3564; |
11 | left_sprite_idle = 1469; |
12 | npc_direction = "up"; |
13 | } |
14 | scene = 0; |
15 | cutscene_timer = 0; |
16 | cutscene_music = 0; |
17 | draw_alpha = 0; |
18 | draw_alpha_white = 0; |
19 | draw_clover_yellow_alpha = 0; |
20 | global.player_can_run = false; |