| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
if (obj_pl.x < 400) |
| 7 |
{ |
| 8 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 9 |
obj_player_npc.image_blend = make_colour_rgb(80, 80, 80); |
| 10 |
cutscene_advance(); |
| 11 |
} |
| 12 |
break; |
| 13 |
case 1: |
| 14 |
cutscene_npc_walk(1168, obj_martlet_npc.x, obj_pl.y, 3, "x", "up"); |
| 15 |
break; |
| 16 |
case 2: |
| 17 |
if (cutscene_wait(1.5)) |
| 18 |
cutscene_advance(2.5); |
| 19 |
break; |
| 20 |
case 2.5: |
| 21 |
if (cutscene_npc_walk(1168, obj_martlet_npc.x, obj_martlet_npc.y + 60, 1, "x", "up")) |
| 22 |
cutscene_advance(3); |
| 23 |
break; |
| 24 |
case 3: |
| 25 |
cutscene_camera_move(obj_martlet_npc.x, 300, 1); |
| 26 |
camera_set_view_speed(view_camera[0], -1, -1); |
| 27 |
break; |
| 28 |
case 4: |
| 29 |
cutscene_wait(0.5); |
| 30 |
break; |
| 31 |
case 5: |
| 32 |
cutscene_instance_create(obj_martlet_npc.x, obj_martlet_npc.y - 45, 1147); |
| 33 |
break; |
| 34 |
case 6: |
| 35 |
cutscene_wait(1); |
| 36 |
break; |
| 37 |
case 7: |
| 38 |
cutscene_npc_direction(1164, "down"); |
| 39 |
instance_destroy(obj_cutscene_ex); |
| 40 |
break; |
| 41 |
case 8: |
| 42 |
cutscene_wait(0.5); |
| 43 |
break; |
| 44 |
case 9: |
| 45 |
cutscene_dialogue(); |
| 46 |
with (msg) |
| 47 |
{ |
| 48 |
talker[0] = 1164; |
| 49 |
position = 0; |
| 50 |
message[0] = "* Ah, you got my message!# Great!"; |
| 51 |
prt[0] = 328; |
| 52 |
} |
| 53 |
break; |
| 54 |
case 10: |
| 55 |
cutscene_wait(0.5); |
| 56 |
break; |
| 57 |
case 11: |
| 58 |
cutscene_npc_direction(1164, "up"); |
| 59 |
break; |
| 60 |
case 12: |
| 61 |
cutscene_camera_move(obj_martlet_npc.x, 260, 1); |
| 62 |
camera_set_view_speed(view_camera[0], -1, -1); |
| 63 |
break; |
| 64 |
case 13: |
| 65 |
cutscene_wait(0.5); |
| 66 |
break; |
| 67 |
case 14: |
| 68 |
cutscene_dialogue(); |
| 69 |
with (msg) |
| 70 |
{ |
| 71 |
color = true; |
| 72 |
col_modif[0] = 16776960; |
| 73 |
talker[0] = 1164; |
| 74 |
message[0] = "* What a view..."; |
| 75 |
message[1] = "* That large facility in# front of us is the# CORE..."; |
| 76 |
message[2] = "* ...The main source of# power for the# Underground."; |
| 77 |
message[3] = "* Behind that is New Home.# The capital city."; |
| 78 |
message_col[3][0] = " New Home "; |
| 79 |
message[4] = "* ...King ASGORE's Castle."; |
| 80 |
prt[0] = 328; |
| 81 |
prt[1] = 321; |
| 82 |
prt[2] = 321; |
| 83 |
prt[3] = 338; |
| 84 |
prt[4] = 329; |
| 85 |
} |
| 86 |
break; |
| 87 |
case 15: |
| 88 |
cutscene_wait(0.5); |
| 89 |
break; |
| 90 |
case 16: |
| 91 |
cutscene_npc_direction(1164, "down"); |
| 92 |
break; |
| 93 |
case 17: |
| 94 |
cutscene_wait(1); |
| 95 |
break; |
| 96 |
case 18: |
| 97 |
cutscene_dialogue(); |
| 98 |
with (msg) |
| 99 |
{ |
| 100 |
talker[0] = 1164; |
| 101 |
message[0] = "* Look, I haven't been# 100% honest with you..."; |
| 102 |
message[1] = "* My whole life, I was# taught that humans are# the enemy."; |
| 103 |
message[2] = "* But you... you never# really came across as# such. "; |
| 104 |
message[3] = "* Though..."; |
| 105 |
message[4] = "* During our journey, I# did sense a faint,# alarming aura in you."; |
| 106 |
prt[0] = 317; |
| 107 |
prt[1] = 329; |
| 108 |
prt[2] = 320; |
| 109 |
prt[3] = 329; |
| 110 |
prt[4] = 317; |
| 111 |
} |
| 112 |
break; |
| 113 |
case 19: |
| 114 |
cutscene_wait(0.5); |
| 115 |
break; |
| 116 |
case 20: |
| 117 |
cutscene_npc_action_sprite(1164, 225, 1, true, 0); |
| 118 |
break; |
| 119 |
case 21: |
| 120 |
cutscene_dialogue(); |
| 121 |
with (msg) |
| 122 |
{ |
| 123 |
talker[0] = 1164; |
| 124 |
message[0] = "* I had this backup plan# in case you started a# rampage but..."; |
| 125 |
message[1] = "* ...you never did."; |
| 126 |
prt[0] = 317; |
| 127 |
prt[1] = 329; |
| 128 |
} |
| 129 |
break; |
| 130 |
case 22: |
| 131 |
syringe_noloop = false; |
| 132 |
cutscene_wait(0.25); |
| 133 |
break; |
| 134 |
case 23: |
| 135 |
if (cutscene_npc_action_sprite(1164, 3670, 1, true, 0)) |
| 136 |
{ |
| 137 |
obj_martlet_npc.action_sprite = false; |
| 138 |
cutscene_music_start(296); |
| 139 |
cutscene_advance(24); |
| 140 |
} |
| 141 |
if (syringe_noloop == false && obj_martlet_npc.image_index >= 8) |
| 142 |
{ |
| 143 |
syringe_noloop = true; |
| 144 |
instance_create_depth(obj_martlet_npc.x - 12, obj_martlet_npc.y - 22, 150, obj_hotland_roof_syringe); |
| 145 |
} |
| 146 |
break; |
| 147 |
case 24: |
| 148 |
cutscene_wait(0.5); |
| 149 |
break; |
| 150 |
case 25: |
| 151 |
cutscene_dialogue(); |
| 152 |
with (msg) |
| 153 |
{ |
| 154 |
talker[0] = 1164; |
| 155 |
message[0] = "* Phew... that feels# liberating."; |
| 156 |
message[1] = "* I'm so sorry for keeping# that from you. You're a# good kid."; |
| 157 |
message[2] = "* Even so, there's another# problem..."; |
| 158 |
message[3] = "* I don't think ASGORE# would agree."; |
| 159 |
message[4] = "* You see, he needs seven# human SOULs to destroy# the barrier."; |
| 160 |
message[5] = "* So far he's collected# five and he might try# for another..."; |
| 161 |
message[6] = "* Now that we're this# close..."; |
| 162 |
message[7] = "* I'm afraid there isn't a# peaceful way of# confronting him."; |
| 163 |
message[8] = "* I'm sorry."; |
| 164 |
prt[0] = 320; |
| 165 |
prt[1] = 320; |
| 166 |
prt[2] = 315; |
| 167 |
prt[3] = 317; |
| 168 |
prt[4] = 338; |
| 169 |
prt[5] = 321; |
| 170 |
prt[6] = 322; |
| 171 |
prt[7] = 315; |
| 172 |
prt[8] = 315; |
| 173 |
if (message_current == 7) |
| 174 |
obj_martlet_npc.npc_direction = "up"; |
| 175 |
} |
| 176 |
break; |
| 177 |
case 26: |
| 178 |
cutscene_wait(1); |
| 179 |
break; |
| 180 |
case 27: |
| 181 |
cutscene_dialogue(); |
| 182 |
with (msg) |
| 183 |
{ |
| 184 |
talker[0] = 1164; |
| 185 |
message[0] = "* ..."; |
| 186 |
message[1] = "* I know this isn't the# path you intended but..."; |
| 187 |
message[2] = "* Let's... put all this# behind us."; |
| 188 |
message[3] = "* You can come stay with# me. Live out a happy,# violence-free childhood!"; |
| 189 |
message[4] = "* I'll teach you# craftsmanship..."; |
| 190 |
message[5] = "* And you can teach me# marksmanship!"; |
| 191 |
message[6] = "* You don't deserve to die# this young."; |
| 192 |
message[7] = "* ..."; |
| 193 |
message[8] = "* What do you say?"; |
| 194 |
prt[0] = 329; |
| 195 |
prt[1] = 317; |
| 196 |
prt[2] = 317; |
| 197 |
prt[3] = 320; |
| 198 |
prt[4] = 312; |
| 199 |
prt[5] = 312; |
| 200 |
prt[6] = 320; |
| 201 |
prt[7] = 329; |
| 202 |
prt[8] = 320; |
| 203 |
ch_msg = 8; |
| 204 |
ch[1] = "Sounds good"; |
| 205 |
ch[2] = "...Okay"; |
| 206 |
message[9] = "* Really???"; |
| 207 |
message[10] = "* Wow! We are going to# have so much fun!"; |
| 208 |
message[11] = "* I promise this is the# best outcome for both of# us."; |
| 209 |
message[12] = "* Well, \"roommate,\" let's# go to Snowdin!"; |
| 210 |
prt[9] = 330; |
| 211 |
prt[10] = 312; |
| 212 |
prt[11] = 318; |
| 213 |
prt[12] = 312; |
| 214 |
if (message_current == 1) |
| 215 |
obj_martlet_npc.npc_direction = "down"; |
| 216 |
if (message_current >= 7) |
| 217 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (296, 1000); |
| 218 |
break; |
| 219 |
} |
| 220 |
break; |
| 221 |
case 28: |
| 222 |
cutscene_npc_walk_relative(1164, 0, 20, 1, "y", "down"); |
| 223 |
break; |
| 224 |
case 29: |
| 225 |
cutscene_instance_create(obj_martlet_npc.x, obj_martlet_npc.y, 2894); |
| 226 |
break; |
| 227 |
case 30: |
| 228 |
break; |
| 229 |
case 31: |
| 230 |
cutscene_wait(1); |
| 231 |
break; |
| 232 |
case 32: |
| 233 |
cutscene_dialogue_dark(); |
| 234 |
with (msg) |
| 235 |
{ |
| 236 |
sndfnt = 102; |
| 237 |
message[0] = " W-What is this?"; |
| 238 |
message[1] = " Clover...?"; |
| 239 |
message[2] = " W-Why would you..."; |
| 240 |
} |
| 241 |
break; |
| 242 |
case 33: |
| 243 |
obj_hotland_roof_martlet_vine.scene++; |
| 244 |
cutscene_advance(); |
| 245 |
break; |
| 246 |
case 34: |
| 247 |
break; |
| 248 |
case 35: |
| 249 |
cutscene_wait(1.5); |
| 250 |
break; |
| 251 |
case 36: |
| 252 |
cutscene_music_start(38); |
| 253 |
break; |
| 254 |
case 37: |
| 255 |
cutscene_dialogue(); |
| 256 |
with (msg) |
| 257 |
{ |
| 258 |
talker[0] = 3194; |
| 259 |
message[0] = "* You gotta be kidding me!"; |
| 260 |
message[1] = "* I just knew something# like this would happen!"; |
| 261 |
message[2] = "* And after all we've been# through..."; |
| 262 |
message[3] = "* I tried for so long."; |
| 263 |
message[4] = "* I tried to uphold a# friendly persona but# wow..."; |
| 264 |
message[5] = "* You really brought me to# my limit!"; |
| 265 |
message[6] = "* Though, I gotta say, it# did feel good to finally# SNAP, ya know?"; |
| 266 |
message[7] = "* She never saw it coming!"; |
| 267 |
message[8] = "* Best of all, she thought# YOU betrayed her in the# end!"; |
| 268 |
message[9] = "* What an IDIOT!"; |
| 269 |
message[10] = "* I bet she even- "; |
| 270 |
prt[0] = 351; |
| 271 |
prt[1] = 351; |
| 272 |
prt[2] = 356; |
| 273 |
prt[3] = 351; |
| 274 |
prt[4] = 351; |
| 275 |
prt[5] = 351; |
| 276 |
prt[6] = 2165; |
| 277 |
prt[7] = 3789; |
| 278 |
prt[8] = 2165; |
| 279 |
prt[9] = 2165; |
| 280 |
prt[10] = 349; |
| 281 |
if (message_current == 6) |
| 282 |
sndfnt = 664; |
| 283 |
else if (message_current == 10) |
| 284 |
sndfnt = 96; |
| 285 |
if (message_current == 10) |
| 286 |
{ |
| 287 |
if (cutoff >= string_length(message[message_current])) |
| 288 |
{ |
| 289 |
instance_create_depth(obj_pl.x, obj_pl.y, -1000, obj_heart_initiate_battle_flowey_rooftop); |
| 290 |
instance_destroy(); |
| 291 |
global.dialogue_open = false; |
| 292 |
other.scene++; |
| 293 |
} |
| 294 |
skippable = false; |
| 295 |
} |
| 296 |
} |
| 297 |
break; |
| 298 |
case 38: |
| 299 |
cutscene_advance(); |
| 300 |
break; |
| 301 |
case 39: |
| 302 |
if (!instance_exists(obj_heart_initiate_battle_flowey_rooftop)) |
| 303 |
cutscene_advance(); |
| 304 |
break; |
| 305 |
case 40: |
| 306 |
audio_play_sound(snd_fail, 1, 0); |
| 307 |
cutscene_instance_create(0, 0, 598); |
| 308 |
break; |
| 309 |
case 41: |
| 310 |
cutscene_wait(1); |
| 311 |
break; |
| 312 |
case 42: |
| 313 |
cutscene_dialogue(); |
| 314 |
with (msg) |
| 315 |
{ |
| 316 |
talker[0] = 3194; |
| 317 |
message[0] = "* Nuh-uh-uh!"; |
| 318 |
message[1] = "* Trigger-happy are we?"; |
| 319 |
message[2] = "* I think you forgot who's# in charge here."; |
| 320 |
prt[0] = 3251; |
| 321 |
prt[1] = 349; |
| 322 |
prt[2] = 349; |
| 323 |
} |
| 324 |
break; |
| 325 |
case 43: |
| 326 |
var xx = obj_pl.x; |
| 327 |
var yy = obj_pl.y; |
| 328 |
var offset = 14; |
| 329 |
audio_play_sound(snd_undertale_appear, 1, 0); |
| 330 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 500); |
| 331 |
instance_create_depth(xx - (offset * 1.5), yy, depth - 2, obj_hotland_roof_flowey_pellets); |
| 332 |
instance_create_depth(xx - offset, yy - offset, depth - 2, obj_hotland_roof_flowey_pellets); |
| 333 |
instance_create_depth(xx, yy - (offset * 1.5), depth - 2, obj_hotland_roof_flowey_pellets); |
| 334 |
instance_create_depth(xx + offset, yy + offset, depth - 2, obj_hotland_roof_flowey_pellets); |
| 335 |
instance_create_depth(xx + (offset * 1.5), yy, depth - 2, obj_hotland_roof_flowey_pellets); |
| 336 |
instance_create_depth(xx + offset, yy - offset, depth - 2, obj_hotland_roof_flowey_pellets); |
| 337 |
instance_create_depth(xx, yy + (offset * 1.5), depth - 2, obj_hotland_roof_flowey_pellets); |
| 338 |
instance_create_depth(xx - offset, yy + offset, depth - 2, obj_hotland_roof_flowey_pellets); |
| 339 |
cutscene_advance(); |
| 340 |
break; |
| 341 |
case 44: |
| 342 |
cutscene_wait(1); |
| 343 |
break; |
| 344 |
case 45: |
| 345 |
cutscene_dialogue(); |
| 346 |
with (msg) |
| 347 |
{ |
| 348 |
talker[0] = 3194; |
| 349 |
message[0] = "* We had a nice run,# didn't we?"; |
| 350 |
prt[0] = 348; |
| 351 |
} |
| 352 |
break; |
| 353 |
case 46: |
| 354 |
with (obj_hotland_roof_flowey_pellets) |
| 355 |
scene = 1; |
| 356 |
cutscene_advance(); |
| 357 |
break; |
| 358 |
case 47: |
| 359 |
cutscene_wait(1.5); |
| 360 |
break; |
| 361 |
case 48: |
| 362 |
cutscene_dialogue(); |
| 363 |
with (msg) |
| 364 |
{ |
| 365 |
talker[0] = 3194; |
| 366 |
message[0] = "* Too bad I won't# miss it."; |
| 367 |
prt[0] = 2165; |
| 368 |
sndfnt = 664; |
| 369 |
} |
| 370 |
break; |
| 371 |
case 49: |
| 372 |
if (cutscene_npc_action_sprite(3194, 3150, 1, true, 1)) |
| 373 |
{ |
| 374 |
obj_flowey_npc.action_sprite_stop = false; |
| 375 |
obj_flowey_npc.action_sprite = true; |
| 376 |
obj_flowey_npc.sprite_index = spr_flowey_laughs; |
| 377 |
obj_flowey_npc.image_speed = 1; |
| 378 |
obj_flowey_npc.image_index = 0; |
| 379 |
audio_play_sound(snd_flowey_laugh, 1, 0); |
| 380 |
alarm[0] = 15; |
| 381 |
} |
| 382 |
break; |
| 383 |
case 50: |
| 384 |
obj_player_npc.npc_dynamic_depth = false; |
| 385 |
obj_player_npc.depth = depth - 1; |
| 386 |
obj_flowey_npc.npc_dynamic_depth = false; |
| 387 |
obj_flowey_npc.depth = depth - 1; |
| 388 |
if (!instance_exists(obj_hotland_roof_flowey_pellets)) |
| 389 |
{ |
| 390 |
instance_destroy(obj_player_npc); |
| 391 |
obj_pl.image_alpha = 0; |
| 392 |
obj_flowey_npc.image_alpha = 0; |
| 393 |
var heart = instance_create_depth(obj_pl.x, obj_pl.y, -10000, obj_heart_flowey_rooftop); |
| 394 |
heart.image_alpha = 0; |
| 395 |
audio_play_sound(snd_hurt, 1, 0); |
| 396 |
cutscene_advance(); |
| 397 |
} |
| 398 |
else if (instance_exists(obj_hotland_roof_flowey_pellets) && obj_hotland_roof_flowey_pellets.scene >= 4) |
| 399 |
{ |
| 400 |
if (draw_alpha < 0.99) |
| 401 |
draw_alpha = lerp(draw_alpha, 1, 0.04); |
| 402 |
else |
| 403 |
draw_alpha = 1; |
| 404 |
} |
| 405 |
break; |
| 406 |
case 51: |
| 407 |
cutscene_wait(2.5); |
| 408 |
break; |
| 409 |
case 52: |
| 410 |
if (obj_heart_flowey_rooftop.image_alpha < 0.99) |
| 411 |
obj_heart_flowey_rooftop.image_alpha += 0.05; |
| 412 |
else |
| 413 |
cutscene_advance(); |
| 414 |
break; |
| 415 |
case 53: |
| 416 |
cutscene_wait(3.5); |
| 417 |
break; |
| 418 |
case 54: |
| 419 |
if (obj_flowey_npc.image_alpha >= 1) |
| 420 |
cutscene_wait(1.5); |
| 421 |
else |
| 422 |
obj_flowey_npc.image_alpha += 0.05; |
| 423 |
break; |
| 424 |
case 55: |
| 425 |
obj_heart_flowey_rooftop.waiter = 1; |
| 426 |
instance_create_depth(obj_flowey_npc.x - 1, obj_flowey_npc.y + 9, obj_flowey_npc.depth - 10001, obj_hotland_roof_soul_grab); |
| 427 |
cutscene_advance(); |
| 428 |
break; |
| 429 |
case 56: |
| 430 |
var img_index = obj_hotland_roof_soul_grab.image_index; |
| 431 |
if (img_index >= 15) |
| 432 |
obj_heart_flowey_rooftop.image_alpha = 0; |
| 433 |
if (img_index >= 19) |
| 434 |
draw_alpha_white = (img_index - 19) / (obj_hotland_roof_soul_grab.image_number - 1 - 19); |
| 435 |
if (img_index >= (obj_hotland_roof_soul_grab.image_number - 1)) |
| 436 |
{ |
| 437 |
obj_hotland_roof_soul_grab.image_speed = 0; |
| 438 |
cutscene_advance(); |
| 439 |
} |
| 440 |
break; |
| 441 |
case 57: |
| 442 |
instance_destroy(obj_flowey_npc); |
| 443 |
instance_destroy(obj_hotland_roof_soul_grab); |
| 444 |
cutscene_advance(); |
| 445 |
break; |
| 446 |
case 58: |
| 447 |
cutscene_wait(3); |
| 448 |
break; |
| 449 |
case 59: |
| 450 |
draw_alpha_white = lerp(draw_alpha_white, 0, 0.05); |
| 451 |
if (draw_alpha_white < 0.01) |
| 452 |
{ |
| 453 |
draw_alpha_white = 0; |
| 454 |
cutscene_advance(); |
| 455 |
} |
| 456 |
break; |
| 457 |
case 60: |
| 458 |
cutscene_wait(1); |
| 459 |
instance_create_depth(camera_get_view_x(view_camera[0]) + 160, camera_get_view_y(view_camera[0]) + 140, obj_pl.depth, obj_player_npc); |
| 460 |
obj_player_npc.image_alpha = 0; |
| 461 |
break; |
| 462 |
case 61: |
| 463 |
draw_clover_yellow_alpha = lerp(draw_clover_yellow_alpha, 1, 0.03); |
| 464 |
if (draw_clover_yellow_alpha > 0.99) |
| 465 |
{ |
| 466 |
draw_clover_yellow_alpha = 1; |
| 467 |
cutscene_advance(); |
| 468 |
} |
| 469 |
break; |
| 470 |
case 62: |
| 471 |
cutscene_wait(1); |
| 472 |
break; |
| 473 |
case 63: |
| 474 |
var big_flowey = instance_create_depth(camera_get_view_x(view_camera[0]) + 160, camera_get_view_y(view_camera[0]) + 80, -99999, obj_flowey_rooftop_big); |
| 475 |
var noise = instance_create_depth(camera_get_view_x(view_camera[0]) + 160, camera_get_view_y(view_camera[0]) + 80, -999990, obj_flowey_rooftop_noise); |
| 476 |
cutscene_advance(); |
| 477 |
noise_pop = 0; |
| 478 |
break; |
| 479 |
case 64: |
| 480 |
cutscene_wait(1); |
| 481 |
break; |
| 482 |
case 65: |
| 483 |
var noise = instance_create_depth(camera_get_view_x(view_camera[0]) + 160, camera_get_view_y(view_camera[0]) + 80, -999990, obj_flowey_rooftop_noise); |
| 484 |
obj_flowey_rooftop_big.image_alpha = 0; |
| 485 |
cutscene_advance(); |
| 486 |
break; |
| 487 |
case 66: |
| 488 |
with (obj_player_npc) |
| 489 |
{ |
| 490 |
if (y < (camera_get_view_y(view_camera[0]) + 180)) |
| 491 |
{ |
| 492 |
y += 5; |
| 493 |
} |
| 494 |
else |
| 495 |
{ |
| 496 |
with (other) |
| 497 |
scene = 67; |
| 498 |
} |
| 499 |
} |
| 500 |
break; |
| 501 |
case 67: |
| 502 |
cutscene_wait(0.5); |
| 503 |
break; |
| 504 |
case 68: |
| 505 |
var noise = instance_create_depth(camera_get_view_x(view_camera[0]) + 160, camera_get_view_y(view_camera[0]) + 40, -999990, obj_flowey_rooftop_noise); |
| 506 |
obj_flowey_rooftop_big.y = noise.y; |
| 507 |
obj_flowey_rooftop_big.image_alpha = 1; |
| 508 |
cutscene_advance(); |
| 509 |
break; |
| 510 |
case 69: |
| 511 |
cutscene_wait(0.5); |
| 512 |
break; |
| 513 |
case 70: |
| 514 |
cutscene_music_start(620); |
| 515 |
break; |
| 516 |
case 71: |
| 517 |
if (!instance_exists(obj_dialogue_flowey_alone)) |
| 518 |
msg = instance_create(x, y, obj_dialogue_flowey_alone); |
| 519 |
if (!global.dialogue_open) |
| 520 |
{ |
| 521 |
cutscene_advance(); |
| 522 |
return true; |
| 523 |
} |
| 524 |
var flowey_face; |
| 525 |
with (msg) |
| 526 |
{ |
| 527 |
sndfnt = 96; |
| 528 |
message[0] = "* MMMmm I shoulda done this# earlier, huh!"; |
| 529 |
message[1] = "* Oh?"; |
| 530 |
message[2] = "* You're still holding on? So# stubborn!"; |
| 531 |
message[3] = "* Lighten up a little, pal!"; |
| 532 |
message[4] = "* You do know this didn't have to# happen, right?"; |
| 533 |
message[5] = "* We had a plan. A simple one."; |
| 534 |
message[6] = "* Go. To. ASGORE."; |
| 535 |
message[7] = "* But I guess you're too stupid# to follow directions."; |
| 536 |
message[8] = "* Don't know why I thought this# would end any differently..."; |
| 537 |
if (global.meta_flowey_fight_count == 0) |
| 538 |
{ |
| 539 |
message[9] = "* You've always been predictable."; |
| 540 |
message[10] = "* Oh? What do I mean? Well,# buddy, let me show you!"; |
| 541 |
} |
| 542 |
else |
| 543 |
{ |
| 544 |
message[9] = "* You've always been# predictable, heh."; |
| 545 |
message[10] = "* But enough about YOU."; |
| 546 |
message[11] = "* I wanna have a little fun# before I absorb your SOUL for# good!"; |
| 547 |
} |
| 548 |
switch (message_current) |
| 549 |
{ |
| 550 |
case 0: |
| 551 |
flowey_face = 3144; |
| 552 |
break; |
| 553 |
case 1: |
| 554 |
flowey_face = 699; |
| 555 |
break; |
| 556 |
case 2: |
| 557 |
flowey_face = 2921; |
| 558 |
break; |
| 559 |
case 3: |
| 560 |
flowey_face = 1953; |
| 561 |
break; |
| 562 |
case 4: |
| 563 |
flowey_face = 1358; |
| 564 |
break; |
| 565 |
case 5: |
| 566 |
flowey_face = 1358; |
| 567 |
break; |
| 568 |
case 6: |
| 569 |
flowey_face = 3573; |
| 570 |
break; |
| 571 |
case 7: |
| 572 |
flowey_face = 2930; |
| 573 |
break; |
| 574 |
case 8: |
| 575 |
flowey_face = 2930; |
| 576 |
break; |
| 577 |
case 9: |
| 578 |
if (global.meta_flowey_fight_count == 0) |
| 579 |
flowey_face = 2921; |
| 580 |
else |
| 581 |
flowey_face = 2921; |
| 582 |
break; |
| 583 |
case 10: |
| 584 |
if (global.meta_flowey_fight_count == 0) |
| 585 |
flowey_face = 1953; |
| 586 |
else |
| 587 |
flowey_face = 2727; |
| 588 |
break; |
| 589 |
case 11: |
| 590 |
flowey_face = 3124; |
| 591 |
break; |
| 592 |
default: |
| 593 |
flowey_face = 1358; |
| 594 |
break; |
| 595 |
} |
| 596 |
switch (message_current) |
| 597 |
{ |
| 598 |
case 4: |
| 599 |
case 6: |
| 600 |
case 7: |
| 601 |
case 10: |
| 602 |
if (other.noise_pop < message_current) |
| 603 |
{ |
| 604 |
other.noise_pop = message_current; |
| 605 |
instance_create_depth(obj_flowey_rooftop_big.x, obj_flowey_rooftop_big.y, -999990, obj_flowey_rooftop_noise); |
| 606 |
} |
| 607 |
break; |
| 608 |
} |
| 609 |
if (message_current == 6) |
| 610 |
{ |
| 611 |
sndfnt = 664; |
| 612 |
shake = true; |
| 613 |
} |
| 614 |
else |
| 615 |
{ |
| 616 |
sndfnt = 96; |
| 617 |
shake = false; |
| 618 |
} |
| 619 |
} |
| 620 |
obj_flowey_rooftop_big.sprite_index = flowey_face; |
| 621 |
break; |
| 622 |
case 72: |
| 623 |
cutscene_wait(0.5); |
| 624 |
break; |
| 625 |
case 73: |
| 626 |
if (global.meta_flowey_fight_count > 0) |
| 627 |
{ |
| 628 |
var controller = instance_create_depth(0, 0, -9999, obj_flowey_world_controller); |
| 629 |
controller.scene = 95; |
| 630 |
obj_flowey_rooftop_big.persistent = true; |
| 631 |
room_goto(rm_battle_flowey Flowey - Phase 1 Battle Room); |
| 632 |
global.battling_boss = true; |
| 633 |
global.battle_start = true; |
| 634 |
global.sound_carry_overworld = false; |
| 635 |
global.cutscene = true; |
| 636 |
global.battle_enemy_name = "flowey"; |
| 637 |
obj_pl.image_alpha = 0; |
| 638 |
instance_destroy(); |
| 639 |
exit; |
| 640 |
} |
| 641 |
audio_play_sound(mus_cymbal, 10, 0); |
| 642 |
cutscene_advance(); |
| 643 |
break; |
| 644 |
case 74: |
| 645 |
if (!instance_exists(obj_flowey_rooftop_noise)) |
| 646 |
{ |
| 647 |
var rand = 50; |
| 648 |
if (irandom_range(1, 50) == 1) |
| 649 |
instance_create_depth(obj_flowey_rooftop_big.x, obj_flowey_rooftop_big.y, -999990, obj_flowey_rooftop_noise); |
| 650 |
} |
| 651 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (620, 1000); |
| 652 |
cutscene_screenshake(999, 1); |
| 653 |
if (draw_alpha_white < 1) |
| 654 |
draw_alpha_white += 0.007; |
| 655 |
else |
| 656 |
cutscene_advance(); |
| 657 |
break; |
| 658 |
case 75: |
| 659 |
cutscene_wait(1); |
| 660 |
break; |
| 661 |
case 76: |
| 662 |
cutscene_change_room(222, 184, 651, 0.1); |
| 663 |
break; |
| 664 |
} |
| 665 |
if (scene >= 50 && scene <= 53 && !audio_is_playing(snd_flowey_laugh)) |
| 666 |
{ |
| 667 |
if (obj_flowey_npc.sprite_index == spr_flowey_laughs || obj_flowey_npc.sprite_index == spr_flowey_rooftop_grows) |
| 668 |
{ |
| 669 |
if (cutscene_npc_action_sprite_reverse(3194, 3150, 1, false)) |
| 670 |
scene -= 1; |
| 671 |
} |
| 672 |
} |