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gml_Object_obj_hotland_roof_cutscene_neutral_2_Alarm_0

related scripts: Alarm_0 • Create_0 • Draw_0 • Draw_73 • Other_5 • Step_0

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1
audio_play_sound(mus_missing_inaction, 1, 0);
2
with (obj_hotland_roof_flowey_pellets)
3
    scene = 4;