| 1 | starting_point_x = x; | 
    
    
        | 2 | starting_point_y = y; | 
    
    
        | 3 | starting_point_xscale = 1; | 
    
    
        | 4 | starting_point_yscale = 1; | 
    
    
        | 5 | draw_position_x = starting_point_x; | 
    
    
        | 6 | draw_position_y = starting_point_y; | 
    
    
        | 7 | draw_position_xscale = starting_point_xscale; | 
    
    
        | 8 | draw_position_yscale = starting_point_yscale; | 
    
    
        | 9 | damage_disjoint_x = 0; | 
    
    
        | 10 | damage_disjoint_y = 0; | 
    
    
        | 11 | damage_disjoint_count = 0; | 
    
    
        | 12 | no_loop_damage_disjoint_count = false; | 
    
    
        | 13 | no_loop_create_clouds = false; | 
    
    
        | 14 | image_speed = 0; | 
    
    
        | 15 | image_index = 0; | 
    
    
        | 16 | image_xscale = 1; | 
    
    
        | 17 | image_yscale = 1; | 
    
    
        | 18 | state = "asleep"; | 
    
    
        | 19 | asleep_counter = 0; | 
    
    
        | 20 | asleep_max = 3; | 
    
    
        | 21 | awake_counter = 0; | 
    
    
        | 22 | awake_max = 2; | 
    
    
        | 23 | no_loop_awake = false; | 
    
    
        | 24 | sleep = false; | 
    
    
        | 25 | sign_modifier = 1; | 
    
    
        | 26 | time_elapsed = 0; | 
    
    
        | 27 | time_max = 60; | 
    
    
        | 28 | time_increase = 1; | 
    
    
        | 29 | max_rise = 0.025; | 
    
    
        | 30 | max_rise_ext = 0.01; | 
    
    
        | 31 | ears_displacement_y_multiplier = 32 / sprite_height; | 
    
    
        | 32 | face_displacement_y_multiplier = 62 / sprite_height; | 
    
    
        | 33 | instance_create(x, y, obj_insomnitot_body_shadow_b); | 
    
    
        | 34 | enemy_hurt_noise = 587; | 
    
    
        | 35 | enemy_hurt_pitch = 1; |