Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_insomnitot_body_b_Create_0

(view raw script w/o annotations or w/e)
1
starting_point_x = x;
2
starting_point_y = y;
3
starting_point_xscale = 1;
4
starting_point_yscale = 1;
5
draw_position_x = starting_point_x;
6
draw_position_y = starting_point_y;
7
draw_position_xscale = starting_point_xscale;
8
draw_position_yscale = starting_point_yscale;
9
damage_disjoint_x = 0;
10
damage_disjoint_y = 0;
11
damage_disjoint_count = 0;
12
no_loop_damage_disjoint_count = false;
13
no_loop_create_clouds = false;
14
image_speed = 0;
15
image_index = 0;
16
image_xscale = 1;
17
image_yscale = 1;
18
state = "asleep";
19
asleep_counter = 0;
20
asleep_max = 3;
21
awake_counter = 0;
22
awake_max = 2;
23
no_loop_awake = false;
24
sleep = false;
25
sign_modifier = 1;
26
time_elapsed = 0;
27
time_max = 60;
28
time_increase = 1;
29
max_rise = 0.025;
30
max_rise_ext = 0.01;
31
ears_displacement_y_multiplier = 32 / sprite_height;
32
face_displacement_y_multiplier = 62 / sprite_height;
33
instance_create(x, y, obj_insomnitot_body_shadow_b);
34
enemy_hurt_noise = 587;
35
enemy_hurt_pitch = 1;