1 |
starting_point_x = x; |
2 |
starting_point_y = y; |
3 |
starting_point_xscale = 1; |
4 |
starting_point_yscale = 1; |
5 |
draw_position_x = starting_point_x; |
6 |
draw_position_y = starting_point_y; |
7 |
draw_position_xscale = starting_point_xscale; |
8 |
draw_position_yscale = starting_point_yscale; |
9 |
damage_disjoint_x = 0; |
10 |
damage_disjoint_y = 0; |
11 |
damage_disjoint_count = 0; |
12 |
no_loop_damage_disjoint_count = false; |
13 |
no_loop_create_clouds = false; |
14 |
image_speed = 0; |
15 |
image_index = 0; |
16 |
image_xscale = 1; |
17 |
image_yscale = 1; |
18 |
state = "asleep"; |
19 |
asleep_counter = 0; |
20 |
asleep_max = 3; |
21 |
awake_counter = 0; |
22 |
awake_max = 2; |
23 |
no_loop_awake = false; |
24 |
sleep = false; |
25 |
sign_modifier = 1; |
26 |
time_elapsed = 0; |
27 |
time_max = 60; |
28 |
time_increase = 1; |
29 |
max_rise = 0.025; |
30 |
max_rise_ext = 0.01; |
31 |
ears_displacement_y_multiplier = 32 / sprite_height; |
32 |
face_displacement_y_multiplier = 62 / sprite_height; |
33 |
instance_create(x, y, obj_insomnitot_body_shadow_b); |
34 |
enemy_hurt_noise = 587; |
35 |
enemy_hurt_pitch = 1; |