| 1 |
message_length = array_length_1d(message); |
| 2 |
if (keyboard_multicheck_pressed(0)) |
| 3 |
{ |
| 4 |
if (target_direction != -1 && obj_pl.direction != target_direction) |
| 5 |
exit; |
| 6 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () == true && can_interact == 0) |
| 7 |
{ |
| 8 |
if (global.route == 3 && global.hotland_flag[9] >= 3) |
| 9 |
{ |
| 10 |
if (!instance_exists(obj_dialogue_narrator)) |
| 11 |
{ |
| 12 |
var narrator = instance_create_depth(0, 0, -100, obj_dialogue_narrator); |
| 13 |
with (narrator) |
| 14 |
{ |
| 15 |
if (room == rm_castle_05) |
| 16 |
message[0] = "* (...)"; |
| 17 |
else |
| 18 |
message[0] = "* (Not of interest.)"; |
| 19 |
} |
| 20 |
} |
| 21 |
exit; |
| 22 |
} |
| 23 |
if (!instance_exists(obj_dialogue)) |
| 24 |
msg = instance_create(x, y, obj_dialogue); |
| 25 |
with (msg) |
| 26 |
{ |
| 27 |
portrait = false; |
| 28 |
sndfnt = 99; |
| 29 |
for (var i = 0; i < other.message_length; i++) |
| 30 |
{ |
| 31 |
message[i] = other.message[i]; |
| 32 |
if (i <= (array_length(other.message_col) - 1)) |
| 33 |
{ |
| 34 |
for (var j = 0; j < array_length(other.message_col[i]); j++) |
| 35 |
message_col[i][j] = other.message_col[i][j]; |
| 36 |
} |
| 37 |
} |
| 38 |
if (other.color == true) |
| 39 |
{ |
| 40 |
color = other.color; |
| 41 |
for (var c = 0; c < array_length_1d(other.col_modif); c++) |
| 42 |
col_modif[c] = other.col_modif[c]; |
| 43 |
} |
| 44 |
} |
| 45 |
active = true; |
| 46 |
waiter = 1; |
| 47 |
} |
| 48 |
} |
| 49 |
else |
| 50 |
{ |
| 51 |
active = false; |
| 52 |
} |
| 53 |
if (can_interact == 1 && !instance_exists(obj_dialogue)) |
| 54 |
can_interact = 0; |