| 1 | if (sprite_index != -4) |
| 2 | draw_self(); |
| 3 | if (global.enemy_dead || global.enemy_spared) |
| 4 | { |
| 5 | draw_set_color(c_black); |
| 6 | draw_set_alpha(1 - image_alpha); |
| 7 | draw_rectangle(0, 0, 640, 244, false); |
| 8 | draw_set_alpha(1); |
| 9 | } |