| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
instance_create_depth(320, 288, -100, obj_ending_flowey); |
| 7 |
cutscene_advance(); |
| 8 |
break; |
| 9 |
case 1: |
| 10 |
cutscene_wait(1); |
| 11 |
break; |
| 12 |
case 2: |
| 13 |
if (!instance_exists(obj_dialogue_flowey_ending)) |
| 14 |
{ |
| 15 |
instance_create(x, y, obj_dialogue_flowey_ending); |
| 16 |
} |
| 17 |
else if (global.dialogue_open == false) |
| 18 |
{ |
| 19 |
cutscene_advance(); |
| 20 |
exit; |
| 21 |
} |
| 22 |
else |
| 23 |
{ |
| 24 |
with (obj_dialogue_flowey_ending) |
| 25 |
{ |
| 26 |
sndfnt = 96; |
| 27 |
talker[0] = 2628; |
| 28 |
message[0] = "Sigh..."; |
| 29 |
message[1] = "Can't say I didn't see#that coming."; |
| 30 |
message[2] = "Still, my hopes were#high."; |
| 31 |
message[3] = "There's gotta be SOME#way to get what I need."; |
| 32 |
message[4] = "Clover's competent...#enough, but still..."; |
| 33 |
message[5] = "Nothing ever works out#when it comes to them."; |
| 34 |
message[6] = "Hmm..."; |
| 35 |
message[7] = "I could reset and try#my luck again..."; |
| 36 |
message[8] = "Or..."; |
| 37 |
message[9] = "I could accept what#I've been given and#wait."; |
| 38 |
message[10] = "The King is only one#SOUL away now."; |
| 39 |
message[11] = "It might be a good idea#to piggyback off the#next human instead."; |
| 40 |
message[12] = "But..."; |
| 41 |
message[13] = "Who knows how long that#will take and even#worse,"; |
| 42 |
message[14] = "If the next human would#be skilled enough to do#what Clover couldn't."; |
| 43 |
message[15] = "..."; |
| 44 |
message[16] = "I need some time to#think it over."; |
| 45 |
message[17] = "This isn't the end."; |
| 46 |
prt[0] = 1939; |
| 47 |
prt[1] = 1936; |
| 48 |
prt[2] = 1934; |
| 49 |
prt[3] = 1939; |
| 50 |
prt[4] = 1939; |
| 51 |
prt[5] = 1938; |
| 52 |
prt[6] = 1939; |
| 53 |
prt[7] = 1939; |
| 54 |
prt[8] = 1939; |
| 55 |
prt[9] = 1934; |
| 56 |
prt[10] = 1934; |
| 57 |
prt[11] = 1936; |
| 58 |
prt[12] = 1939; |
| 59 |
prt[13] = 1939; |
| 60 |
prt[14] = 1938; |
| 61 |
prt[15] = 1939; |
| 62 |
prt[16] = 1939; |
| 63 |
prt[17] = 1934; |
| 64 |
} |
| 65 |
} |
| 66 |
break; |
| 67 |
case 3: |
| 68 |
if (obj_ending_flowey.sprite_index != spr_flowey_enter) |
| 69 |
{ |
| 70 |
obj_ending_flowey.sprite_index = spr_flowey_enter; |
| 71 |
obj_ending_flowey.image_index = obj_ending_flowey.image_number - 1; |
| 72 |
obj_ending_flowey.image_speed = -0.25; |
| 73 |
} |
| 74 |
if (obj_ending_flowey.image_index <= 0) |
| 75 |
{ |
| 76 |
instance_destroy(obj_ending_flowey); |
| 77 |
cutscene_advance(); |
| 78 |
} |
| 79 |
break; |
| 80 |
case 4: |
| 81 |
cutscene_wait(1); |
| 82 |
break; |
| 83 |
case 5: |
| 84 |
global.game_finished_pacifist_kill = true; |
| 85 |
scr_savegame_metascr_savegame_metafunction scr_savegame_meta()
{
if (file_exists("Save02.sav"))
file_delete("Save02.sav");
ini_open("Save02.sav");
ini_write_real("00", "00", global.meta_flowey_introduction_count);
ini_write_real("00", "01", global.meta_flowey_fight_count);
ini_write_real("00", "02", global.game_finished_pacifist);
ini_write_real("00", "03", global.game_finished_pacifist_kill);
ini_write_real("00", "04", global.game_finished_murder);
ini_write_real("Deaths", "00", global.death_count_total);
ini_write_real("Deaths", "01", global.death_count[1]);
ini_write_real("Deaths", "02", global.death_count[2]);
ini_close();
} (); |
| 86 |
game_end(); |
| 87 |
break; |
| 88 |
} |