1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
instance_create_depth(320, 288, -100, obj_ending_flowey); |
7 |
cutscene_advance(); |
8 |
break; |
9 |
case 1: |
10 |
cutscene_wait(1); |
11 |
break; |
12 |
case 2: |
13 |
if (!instance_exists(obj_dialogue_flowey_ending)) |
14 |
{ |
15 |
instance_create(x, y, obj_dialogue_flowey_ending); |
16 |
} |
17 |
else if (global.dialogue_open == false) |
18 |
{ |
19 |
cutscene_advance(); |
20 |
exit; |
21 |
} |
22 |
else |
23 |
{ |
24 |
with (obj_dialogue_flowey_ending) |
25 |
{ |
26 |
sndfnt = 96; |
27 |
talker[0] = 2628; |
28 |
message[0] = "Sigh..."; |
29 |
message[1] = "Can't say I didn't see#that coming."; |
30 |
message[2] = "Still, my hopes were#high."; |
31 |
message[3] = "There's gotta be SOME#way to get what I need."; |
32 |
message[4] = "Clover's competent...#enough, but still..."; |
33 |
message[5] = "Nothing ever works out#when it comes to them."; |
34 |
message[6] = "Hmm..."; |
35 |
message[7] = "I could reset and try#my luck again..."; |
36 |
message[8] = "Or..."; |
37 |
message[9] = "I could accept what#I've been given and#wait."; |
38 |
message[10] = "The King is only one#SOUL away now."; |
39 |
message[11] = "It might be a good idea#to piggyback off the#next human instead."; |
40 |
message[12] = "But..."; |
41 |
message[13] = "Who knows how long that#will take and even#worse,"; |
42 |
message[14] = "If the next human would#be skilled enough to do#what Clover couldn't."; |
43 |
message[15] = "..."; |
44 |
message[16] = "I need some time to#think it over."; |
45 |
message[17] = "This isn't the end."; |
46 |
prt[0] = 1939; |
47 |
prt[1] = 1936; |
48 |
prt[2] = 1934; |
49 |
prt[3] = 1939; |
50 |
prt[4] = 1939; |
51 |
prt[5] = 1938; |
52 |
prt[6] = 1939; |
53 |
prt[7] = 1939; |
54 |
prt[8] = 1939; |
55 |
prt[9] = 1934; |
56 |
prt[10] = 1934; |
57 |
prt[11] = 1936; |
58 |
prt[12] = 1939; |
59 |
prt[13] = 1939; |
60 |
prt[14] = 1938; |
61 |
prt[15] = 1939; |
62 |
prt[16] = 1939; |
63 |
prt[17] = 1934; |
64 |
} |
65 |
} |
66 |
break; |
67 |
case 3: |
68 |
if (obj_ending_flowey.sprite_index != spr_flowey_enter) |
69 |
{ |
70 |
obj_ending_flowey.sprite_index = spr_flowey_enter; |
71 |
obj_ending_flowey.image_index = obj_ending_flowey.image_number - 1; |
72 |
obj_ending_flowey.image_speed = -0.25; |
73 |
} |
74 |
if (obj_ending_flowey.image_index <= 0) |
75 |
{ |
76 |
instance_destroy(obj_ending_flowey); |
77 |
cutscene_advance(); |
78 |
} |
79 |
break; |
80 |
case 4: |
81 |
cutscene_wait(1); |
82 |
break; |
83 |
case 5: |
84 |
global.game_finished_pacifist_kill = true; |
85 |
scr_savegame_metascr_savegame_metafunction scr_savegame_meta()
{
if (file_exists("Save02.sav"))
file_delete("Save02.sav");
ini_open("Save02.sav");
ini_write_real("00", "00", global.meta_flowey_introduction_count);
ini_write_real("00", "01", global.meta_flowey_fight_count);
ini_write_real("00", "02", global.game_finished_pacifist);
ini_write_real("00", "03", global.game_finished_pacifist_kill);
ini_write_real("00", "04", global.game_finished_murder);
ini_write_real("Deaths", "00", global.death_count_total);
ini_write_real("Deaths", "01", global.death_count[1]);
ini_write_real("Deaths", "02", global.death_count[2]);
ini_close();
} (); |
86 |
game_end(); |
87 |
break; |
88 |
} |